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Making democracy fun? Games as tools for democratic participation.

机译:使民主变得有趣吗?游戏是民主参与的工具。

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摘要

This dissertation poses two questions: Can games make democratic participation more appealing? If so, how? For most people, the opportunities to participate in democracy are not very enticing. Faced with limited time, they would rather watch TV or go out with friends than sit through a community meeting or public hearing. Even if they see democracy as the ideal form of government in theory, in practice they dread it. As a result, people are engaging in democratic governments less, trusting them less, and granting them less and less power.;To reconnect with citizens, some governments and organizations are including games and game-like activities in democratic processes. To see if these efforts can make participation more appealing, I studied five local government programs that use games or game mechanics to engage people in participatory workshops or meetings. In Rosario, Argentina, the first city in the world to pass an ordinance endorsing game-playing, I researched three programs: Children's Councils, Theater of the Oppressed workshops, and the participatory development program Rosario Habitat. To test if game design would work in less fertile soils, I also studied participatory budgeting at Toronto Community Housing, and I designed a participatory evaluation process with tenants and staff. In both Rosario and Toronto, I used ethnographic observation, surveys, interviews, and participatory research to assess how games and game mechanics affected democratic participation.;Through four years of research, I found that games and game mechanics can make democracy fun---and make it work. In the cases I studied, they tended to make participation not only more enticing, but also more efficient, transparent, and fair. But these results were not guaranteed. They depended on whether facilitators effectively weaved together certain games and game mechanics. I thus propose that democratic processes include five kinds of games: animation, team-building, capacity-building, analysis, and decision-making. I also suggest that governments and organizations design democratic processes more like games, by drawing on 26 game mechanics that engage the senses, establishing legitimate rules, generate collaborative competition, link participation to measurable outcomes, and create experiences designed for participants.
机译:本文提出两个问题:游戏能否使民主参与更具吸引力?如果是这样,怎么办?对于大多数人而言,参与民主的机会并不十分诱人。面对有限的时间,他们宁愿看电视或与朋友外出,也不愿参加社区会议或公开听证会。即使他们从理论上将民主视为理想的政府形式,但实际上他们还是害怕民主。结果,人们与民主政府的互动越来越少,对他们的信任也越来越少,赋予他们的权力越来越少。;为了与公民重新建立联系,一些政府和组织在民主进程中加入了游戏和类似游戏的活动。为了了解这些努力是否可以使参与更具吸引力,我研究了五个地方政府计划,这些计划使用游戏或游戏机制来使人们参与参与性研讨会或会议。在阿根廷的罗萨里奥市,世界上第一个通过该条例认可游戏性的城市,我研究了三个项目:儿童委员会,被压迫剧院工作坊和参与性发展项目罗萨里奥人居中心。为了测试游戏设计是否适合在肥沃的土壤中工作,我还研究了多伦多社区住房的参与性预算,并设计了一个与租户和员工共同参与的评估程序。在罗萨里奥和多伦多,我使用人种志观察,调查,访谈和参与性研究来评估游戏和游戏机制如何影响民主参与。通过四年的研究,我发现游戏和游戏机制可以使民主变得有趣-并使其工作。在我研究的案例中,他们不仅使参与更加诱人,而且使参与更加有效,透明和公平。但是这些结果不能得到保证。他们取决于协调人是否有效地将某些游戏和游戏机制编织在一起。因此,我建议民主进程包括五种游戏:动画,团队建设,能力建设,分析和决策。我还建议政府和组织设计类似于游戏的民主程序,利用26种参与感官的游戏机制,建立合法规则,产生协作性竞争,将参与与可衡量的结果联系起来并创建为参与者设计的体验。

著录项

  • 作者

    Lerner, Josh.;

  • 作者单位

    New School University.;

  • 授予单位 New School University.;
  • 学科 Political Science General.;Urban and Regional Planning.;Sociology Public and Social Welfare.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 403 p.
  • 总页数 403
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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