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The effects of polyphonic interactive music systems on determining harmonic functions.

机译:和弦交互式音乐系统对确定谐波函数的影响。

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摘要

The ability to determine chords and progressions used in popular music is a valuable skill for musicians and part of musicianship. A music educator should be able to listen to the popular songs familiar to students and quickly and easily determine the chords and progressions being used in this music in order to convey information to the students about how the piece was composed and how it may be performed. Though some view this skill as being important, it is not assessed on teacher certification examinations, and the NASM (2010) accreditation mandate for addressing these particular skills in undergraduate and graduate ear-training (aural skills) courses is unclear at best.;Musicians who have learned music informally may be more adept at this skill, likely out of the necessity to learn new music without the assistance of reading standard music notation. Mastery of this skill, however, could have more to do with the frequency that individuals perform with a polyphonic instrument as opposed to performers who play primarily monophonic instruments. When compared to musicians who have mastered a polyphonic instrument such as guitar or piano, musicians lacking experience performing on a polyphonic instrument may also lack an understanding of the concept of a three-note sonority functioning in a way specified by the key. In order to determine chords and chord progressions, experience performing harmony, hearing how it functions, and doing so with fluency is necessary.;For players of monophonic instruments such as the trumpet or voice, the traditional approach for supplementing the lack of experience playing a polyphonic instrument is to give them piano lessons. However, without mastery of performance skills on this instrument, the fluency necessary to afford experiences in which the performer can be performing harmony while hearing how it functions can be difficult. One solution can be the implementation of interactive musical instruments and environments that provide a way of performing harmony with controls that are more accessible in terms of immediate use than traditional instruments. Technology-based musical instruments are easily obtainable to individuals via digital mediums and allow an immediacy by which an individual can compose and perform even without formal music training (Manzo, 2007; Pask, 2007; Wel, 2011).;The present study observed the effects of activities involving polyphonic interactive music systems on participants' ability to determine chords and progressions. I observed the ways that post-test scores changed after using the software, and noted the extent to which subjects were able to determine chord progressions better or worse with the aid of this interactive software system versus a traditional polyphonic instrument. An increased ability to do so could yield important implications for individuals looking to easily perform chords for pedagogical reasons, such as practicing the determination of chords and chord progressions, but who lack mastery performing a polyphonic instrument; an interactive system could provide an alternative to traditional instruments. The open-source software developed and used for this study can be easily changed to allow musical events to be triggered using any sort of control mechanism including sensors, buttons, and more. This software, with its limited number of labeled controls, can be expanded to function as a prototype for future research. Visit www.vjmanzo.com/dissertation for more information.
机译:确定流行音乐中所使用的和弦和进行曲的能力对于音乐家和音乐家的一部分来说是一项宝贵的技能。音乐教育者应该能够听取学生熟悉的流行歌曲,并快速,轻松地确定此音乐中使用的和弦和进行曲,以便向学生传达有关乐曲的组成和演奏方式的信息。尽管有些人认为这项技能很重要,但并未通过教师资格证书考试对其进行评估,而针对本科生和研究生的耳部训练(听觉技能)课程中的这些特定技能的NASM(2010)认证任务充其量也不清楚。非正式学习音乐的人可能更擅长于此技能,这可能是因为无需阅读标准音乐符号即可学习新音乐。但是,与主要演奏单声道乐器的演奏者相反,掌握这项技能可能与个人使用和弦乐器的演奏频率有更多关系。与已熟练掌握诸如吉他或钢琴之类的复音乐器的音乐家相比,缺乏在复音乐器上演奏经验的音乐家可能还缺乏对以键指定的方式起作用的三音谐音概念的理解。为了确定和弦和和弦的进行,需要体验和声,聆听和弦的功能并流利地进行;对于单调乐器的演奏者,例如小号或声音,传统的补充演奏经验的方法和弦乐器是给他们钢琴课。但是,如果不掌握本乐器的演奏技巧,则很难流利地提供演奏者在聆听其工作原理的同时进行和声演奏的经验。一种解决方案可以是交互式乐器和环境的实现,该交互乐器和环境提供了一种与与传统乐器相比在即时使用方面更易于访问的控件执行和谐的方式。基于技术的乐器很容易通过数字媒体提供给个人,并且即使没有经过正规的音乐培训,个人也可以立即创作和演奏(Manzo,2007; Pask,2007; Wel,2011)。涉及复音交互式音乐系统的活动对参与者确定和弦和进行的能力的影响。我观察了使用该软件后测试后分数变化的方式,并指出了与传统和弦乐器相比,借助这种交互式软件系统,受试者在多大程度上能够确定和弦进程。这样做的能力增强,对于出于教学原因(例如练习确定和弦和和弦进行,但缺乏熟练地演奏复音乐器的原因)而希望轻松演奏和弦的个人可能会产生重要的影响。交互式系统可以提供传统乐器的替代品。可以轻松更改为该研究开发和使用的开源软件,以允许使用任何类型的控制机制(包括传感器,按钮等)来触发音乐事件。该软件带有有限数量的标记控件,可以进行扩展以用作将来研究的原型。有关更多信息,请访问www.vjmanzo.com/dissertation。

著录项

  • 作者

    Manzo, V. J.;

  • 作者单位

    Temple University.;

  • 授予单位 Temple University.;
  • 学科 Education Music.;Education Technology of.;Computer Science.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 132 p.
  • 总页数 132
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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