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Inducing interpersonal trust and team learning using a prisoner's dilemma game.

机译:使用囚徒困境游戏激发人际信任和团队学习。

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Edmondson's Team Learning Behaviors, which may drive team effectiveness, are preceded by Edmondson's mental model of safety. Safety is similar to the construct of interpersonal trust. This study tested whether or not a prisoner's dilemma game with different goal conditions would manipulate the level of between-team interpersonal trust. Further, would that manipulation then lead to different levels of Team Learning Behaviors and team effectiveness?; The study involved 240 undergraduate students, participating in 40 six-person teams. Phase I involved each six-person group splitting up into two three-person teams. Half of the groups received the goal of maximizing points for their individual teams, while half of the groups received the goal of maximizing points for the entire group of participants. The manipulation led to a difference in the amount of between-team cooperation, and further, a difference in between-team trust.; During phase II, the team of six participants was presented with a murder mystery game. The exercise contained 6 unshared clues that were unique to each of the six participants. Only through group discussion and the sharing of information could the unique clues be surfaced, which makes the game easier to solve.; The goal manipulation did not lead to a difference in team learning behaviors (defined as Experimenting, Seeking Information, Asking Questions, Seeking Feedback, and Discussing Errors), nor to a difference in an overall team learning measure. Further, the manipulation did not result in different levels of team effectiveness. However, the manipulation did lead to self-reported differences in a desire to work together in the future, confusion during the murder mystery game, satisfaction with the game outcome, and satisfaction with their experience as a team member.; The difficulty of testing a team learning model with newly formed vs. intact teams is discussed. The importance of individual differences, or a personality variable, is discussed as a potential covariate in a model of team learning. More research is needed to determine the necessary environmental and personality influences that create an abundance of Team Learning Behaviors. In today's fast paced market, the existence of Team Learning Behaviors may be the only sustainable source of competitive advantage.
机译:埃德蒙森(Edmondson)的团队学习行为(可能会提高团队效率)先于埃德蒙森的安全心理模型。安全类似于人际信任的构建。这项研究测试了目标条件不同的囚徒困境游戏是否会操纵团队之间的人际信任。此外,这种操纵会导致团队学习行为和团队有效性的不同水平吗?这项研究涉及240名本科生,参加了40个六人团队。第一阶段涉及每个六人小组,分为两个三人小组。半数小组的目标是为各自的团队最大化积分,而半群小组的目标是为整个团队最大化积分。这种操纵导致团队间合作的数量不同,进而导致团队间信任的差异。在第二阶段,由六名参与者组成的团队接受了一场谋杀案神秘游戏。练习包含6个未共享的线索,这对于六个参与者而言都是独特的。只有通过小组讨论和信息共享,才能浮出独特的线索,这使得游戏更容易解决。目标操纵既不会导致团队学习行为发生变化(定义为实验,寻求信息,提出问题,寻求反馈和讨论错误),也不会导致总体团队学习度量发生变化。此外,这种操纵并没有导致不同水平的团队效力。但是,这种操纵确实导致了自我报告的差异,即他们希望在将来共同合作,在谋杀悬疑游戏中感到困惑,对游戏结果感到满意以及对他们作为团队成员的经验感到满意。讨论了用新组建的团队和完好的团队测试团队学习模型的难度。个体差异或个性变量的重要性在团队学习模型中作为潜在的协变量讨论。需要进行更多的研究来确定必要的环境和个性影响,这些影响会导致大量的团队学习行为。在当今快速发展的市场中,团队学习行为的存在可能是竞争优势的唯一可持续来源。

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