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Design science in human-computer interaction A model and three examples.

机译:人机交互中的设计科学一个模型和三个示例。

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摘要

Humanity has entered an era where computing technology is virtually ubiquitous. From websites and mobile devices to computers embedded in appliances on our kitchen counters and automobiles parked in our driveways, information and communication technologies (ICTs) and IT artifacts are fundamentally changing the ways we interact with our world. Indeed, the world itself changing, becoming ever more artificial. It is a designed world that we have created for ourselves.;Human-computer interaction (HCI) scholars are concerned with the interactions that occur between people and technology in this new world: how do IT artifacts impact the human experience, and how can knowledge of the human experience impact the design of new computer-based systems? At the same time, HCI is design-oriented, a community where scholars seek to shape the design of new IT artifacts, and make real improvements to the world we live in. It remains an unresolved challenge to bring these scholarly and design perspectives together. Various models and approaches have been proposed, but current thinking on a "design science" for HCI is in flux.;This multi-paper dissertation draws upon existing literature from HCI, various design communities, and information systems (IS) to develop a new model of design science: the theory, design, and evaluation (TDE) model. The TDE model, informed by an included research paper, envisions that scholarly activities and design activities can occur in parallel across the three stages of theory, design, and evaluation.;The TDE model is demonstrated using an additional three included papers, each one taken from a separate TDE design science project. These ongoing projects occur in widely varied contexts—gaming for citizen science, online nuisances, and military history education—but each has the TDE model as its central organizing structure. The papers are examples of TDE knowledge outcomes, but also address design outcomes from each project. The three projects are analyzed and connected directly to various elements of the TDE model itself. In addition, the final chapter describes future directions for the three projects and the TDE model, as well as thinking on the importance of design science in HCI scholarship.
机译:人类已经进入了一个计算技术几乎无处不在的时代。从网站和移动设备,到厨房柜台设备中嵌入的计算机以及在车道上停放的汽车,信息通信技术(ICT)和IT人工制品从根本上改变了我们与世界互动的方式。实际上,世界本身正在发生变化,变得越来越人为。这是我们为自己创造的一个设计世界。人机交互(HCI)学者关注在这个新世界中人与技术之间发生的交互:IT工件如何影响人类体验,以及知识如何的经验影响新的基于计算机的系统的设计?同时,HCI是面向设计的社区,学者们在这里寻求塑造新的IT工件的设计,并对我们所生活的世界做出真正的改善。将这些学术观点和设计观点融合在一起仍然是一项尚未解决的挑战。已经提出了各种模型和方法,但是当前关于HCI的“设计科学”的思想正在不断变化。;该多论文的论文借鉴了HCI,各种设计社区和信息系统(IS)的现有文献,以开发新的模型和方法。设计科学模型:理论,设计和评估(TDE)模型。 TDE模型以随附的研究论文为依据,预见学术活动和设计活动可以在理论,设计和评估的三个阶段同时发生。; TDE模型使用另外三篇包含在内的论文进行了演示,每篇都来自一个单独的TDE设计科学项目。这些进行中的项目发生在各种各样的环境中-博弈公民科学,在线滋扰和军事历史教育-但每个项目都将TDE模型作为其主要组织结构。这些论文是TDE知识成果的示例,但也涉及每个项目的设计成果。分析了这三个项目,并将它们直接连接到TDE模型本身的各个元素。此外,最后一章介绍了这三个项目和TDE模型的未来方向,以及对设计科学在人机交互奖学金中的重要性的思考。

著录项

  • 作者

    Prestopnik, Nathan R.;

  • 作者单位

    Syracuse University.;

  • 授予单位 Syracuse University.;
  • 学科 Design and Decorative Arts.;Information Technology.;Information Science.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 367 p.
  • 总页数 367
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:41:07

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