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Modeling the design of visual search tasks in human-computer interaction.

机译:在人机交互中对视觉搜索任务的设计进行建模。

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摘要

Previous studies in identifying factors related to search efficiency resulted in empirical models that are hard to apply. In order to overcome the limitations inherent in descriptive empirical methods, a quantitative model of visual search, the Guided Search (GS) model, which has been validated in many perceptual tasks, was extended to Human-Computer Interaction (HCI) settings. By testing the validity of the GS model in HCI visual search tasks, it provided insights in the perceptual factors related to the reduction of search time for HCI visual search tasks. First, GS simulation models were separately defined for a menu and an icon search task. Model parameters were determined by obtaining the best fit between model predictions and experimental data from 300 menu search trials and 300 icon search trials with 10 subjects respectively. The validity of GS models in HCI visual search tasks was examined in a series of three experiments with 40 subjects. In these experiments, the GS models were used to generate comparative menu and icon designs based on pre-defined search frequency using a Simulated Annealing (SA) optimization method. Two sets of performance comparison were made: one was between two designs generated by the GS model, the other was between a design generated by the model and a design generated by a human designer. The experimental results indicated that key perceptual aspects of a menu search task could be captured and manipulated by the GS model to minimize search time when cognitive factors were kept constant. However, the GS model by itself was not sufficient to generate designs as good as those made by a human because it was not able to account for cognitive factors such as memory search, which proved to be important in determining search efficiency in the menu search task. The GS model was not as successful in capturing the perceptual factors for an icon search task due to the complexity of the visual appearance of the icons. The GS models could be further developed into tools to evaluate or automate designs for HCI visual search tasks.
机译:先前有关确定与搜索效率相关的因素的研究导致了难以应用的经验模型。为了克服描述性经验方法固有的局限性,已在许多感知任务中验证的视觉搜索定量模型“引导搜索”(GS)模型已扩展到“人机交互”(HCI)设置。通过测试GS模型在HCI视觉搜索任务中的有效性,它提供了与减少HCI视觉搜索任务的搜索时间相关的感知因素的见解。首先,分别为菜单和图标搜索任务定义了GS仿真模型。通过分别从300个菜单搜索试验和300个图标搜索试验(分别包含10个主题)获得模型预测和实验数据之间的最佳拟合来确定模型参数。 GS模型在HCI视觉搜索任务中的有效性通过一系列针对40名受试者的三个实验进行了检验。在这些实验中,GS模型用于使用模拟退火(SA)优化方法基于预定义的搜索频率生成比较菜单和图标设计。进行了两组性能比较:一组是在GS模型生成的两个设计之间,另一组是在模型生成的设计与人类设计师生成的设计之间。实验结果表明,当认知因素保持不变时,GS模型可以捕获和操纵菜单搜索任务的关键感知方面,以最大程度地缩短搜索时间。但是,GS模型本身不足以生成与人类设计相媲美的设计,因为它无法解决诸如记忆搜索之类的认知因素,事实证明这对于确定菜单搜索任务中的搜索效率非常重要。由于图标视觉外观的复杂性,GS模型无法成功捕获图标搜索任务的感知因素。 GS模型可以进一步开发为工具,以评估或自动化HCI视觉搜索任务的设计。

著录项

  • 作者

    Liu, Baili.;

  • 作者单位

    Purdue University.;

  • 授予单位 Purdue University.;
  • 学科 Engineering Industrial.; Psychology Cognitive.
  • 学位 Ph.D.
  • 年度 2000
  • 页码 233 p.
  • 总页数 233
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 一般工业技术;心理学;
  • 关键词

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