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On the interaction among self-interested users of network resources .

机译:网络资源的自利用户之间的交互。

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We study the interactions among self-interested users of network resources in the context of congestion control and routing protocols in computer networks.; In the context of congestion control, we propose a game-theoretic study of the selfish behavior of TCP users when they are allowed to use multiple concurrent TCP connections so as to maximize their goodputs (or other utility function). We refer to this as the TCP connection game. We demonstrate the existence and uniqueness of Nash equilibrium in several variants of this game. We also generalize this game to model peer-to-peer unstructured file sharing networks. The bad news is that the loss of efficiency (the price of anarchy) at the Nash Equilibrium can be arbitrarily large if users have no resource limitations and are not socially responsible. The good news is that, if either of these two factors is considered, the loss of efficiency is bounded.; We then study the interaction between overlay routing controller and underlay native network routing controller using two approaches. In the first approach, we formulate this interaction as a two-player game, in which the overlay network seeks to minimize the delay of its overlay traffic while the underlay network seeks to minimize the network cost as a whole. We show that the selfish behavior of the overlay network can cause huge cost increase and oscillation in the entire network. Even worse, we have identified cases in which the overlay network's cost increases as the game proceeds even though the overlay plays optimally in response to the underlay network's routing at each round. To solve this conflict, we propose that the overlay network plays as a leader in a Stackelberg game. In the second approach, we investigate the ability of an overlay network to compensate for "careless" routing in the native network layer, i.e., for network-layer routes not optimized for the performance of application overlays. In particular, we investigate the extent to which overlay-over-careless-underlay can achieve performance close to that attainable when underlay routing is performed in an optimal ("careful") manner. We find that the overlay network can compensate for careless underlay routing only when the sub-graph formed by the underlay network's routes is rich, which can be collectively characterized by three graph-theoretic metrics. This result suggests that ISPs can simplify underlay network management by relegating responsibility for performance to application overlays.
机译:我们在计算机网络中的拥塞控制和路由协议的背景下研究网络资源的自利用户之间的交互。在拥塞控制的背景下,我们提出了一个关于TCP用户自私行为的博弈论研究,该行为允许TCP用户使用多个并发TCP连接以最大化其吞吐量(或其他效用函数)。我们将其称为TCP连接游戏。我们在此游戏的多个变体中证明了纳什均衡的存在和唯一性。我们还将游戏概括化为对等非结构化文件共享网络的模型。坏消息是,如果用户没有资源限制并且不承担社会责任,那么纳什均衡的效率损失(无政府状态的价格)可能会很大。好消息是,如果考虑这两个因素中的任何一个,效率的损失是有限的。然后,我们使用两种方法研究覆盖路由控制器和底层本地网络路由控制器之间的交互。在第一种方法中,我们将此交互过程描述为两人游戏,其中覆盖网络力图最小化其覆盖流量的延迟,而底层网络力图总体上最小化网络成本。我们证明了覆盖网络的自私行为会导致巨大的成本增加和整个网络的振荡。更糟糕的是,我们发现了这样的情况,即使覆盖层在每个回合中都响应底层网络的路由而发挥最佳性能,但随着游戏的进行,覆盖层网络的成本会随着游戏的进行而增加。为解决此冲突,我们建议覆盖网络在Stackelberg游戏中扮演领导者的角色。在第二种方法中,我们调查了覆盖网络补偿本机网络层中“粗心”路由的能力,即针对未针对应用覆盖性能进行优化的网络层路由的能力。特别是,我们研究了粗略覆盖的覆盖层可以达到的性能接近以最佳(“细心”)方式执行覆盖层布线时可获得的性能的程度。我们发现,仅当由底层网络路由形成的子图丰富时,覆盖网络才能补偿粗心的底层路由,而子图可以由三个图论度量共同表征。该结果表明,ISP通过将性能职责委派给应用程序覆盖层,可以简化底层网络管理。

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