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Play, games, and philosophy: A metaphysical and axiological study.

机译:玩耍,游戏和哲学:形而上学和价值论研究。

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摘要

Much has been written about the nature and value of play and games. Indeed, philosophers and scholars from across the academy have spent considerable time and energy describing these phenomena. While most researchers believe that play and games are different, little consensus exists on whether or not they can be defined and, if so, what exactly they are. Likewise, while most writers agree that play and games have some normative value, there has been much less agreement on precisely what that value is. Therefore, this study constitutes an attempt to re-conceptualize and clarify the nature and value of play and games.;As such, this research is both metaphysical and normative in nature. The metaphysical side of this work attempts to identify central features of games and play. The normative analysis is constructed on those features. Insights for both parts of this research are gleaned primarily from the existing literature as well as reflections on personal play and game experiences.;Chapter One provides a critical summary of play and game analyses from the Classical Period, the Middle Ages and Renaissance, the Enlightenment, 20th Century American Pragmatism, and the Modern Era socio-historians and cultural scientists. From this literature I identify points of possible consensus and disagreement as well as recurring themes that deserve further attention. Chapter Two is an analysis of the contemporary dialogue on play and games. I will argue that while considerable progress has been made on the nature and value of play and games, significant questions still remain. In Chapter Three I address one of those questions. It is related to the conflation of play and games. This chapter includes examples of conflation in scholarly writing, an analysis of play and games as both attitudes and activities, and speculations on three sources or causes of conflation. Chapter Four is a metaphysical and axiological re-conceptualization of play and games. The metaphysical arguments of the first half of this chapter (play as autotelic, fragile, voluntary, and uncertain, and games as challenges or problems, gratuitous, and conventional) lead to the normative claims that follow. Play and games so described, I suggest, provide a deeper engagement with the world than that which is afforded by ordinary or normal existence.
机译:有关游戏和游戏的性质和价值的文章很多。确实,来自整个学院的哲学家和学者已经花费了大量的时间和精力来描述这些现象。尽管大多数研究人员认为玩法和游戏是不同的,但对于是否可以定义它们以及它们究竟是什么的定义尚无共识。同样,尽管大多数作家都认为游戏和游戏具有一定的规范性价值,但确切地讲价值是什么却鲜有共识。因此,本研究旨在重新概念化并阐明游戏和游戏的本质和价值。因此,本研究本质上既是形而上的,也是规范性的。这项工作的形而上学方面试图确定游戏和玩法的主要特征。规范分析是基于这些功能构建的。这项研究的两个方面的见解主要来自现有文献以及对个人游戏和游戏体验的反思。第一章对古典时期,中世纪和文艺复兴,启蒙运动的游戏和游戏分析进行了重要总结。 ,20世纪美国实用主义以及近代社会历史学家和文化科学家。从这些文献中,我确定了可能达成共识和不同意见的地方,以及那些值得进一步关注的主题。第二章是对当代游戏与游戏对话的分析。我将争辩说,尽管在玩法和游戏的性质和价值上已取得了很大的进步,但仍然存在重大问题。在第三章中,我将探讨其中一个问题。它与游戏和游戏的混合有关。本章包括学术写作中的混淆示例,对作为态度和活动的游戏和游戏的分析,以及对混淆的三个来源或原因的推测。第四章是游戏和游戏的形而上学和价值论的重新概念。本章上半部分的形而上学论证(扮演自动,脆弱,自愿和不确定的角色,游戏作为挑战或问题,无偿和传统的游戏)导致了随后的规范主张。我建议,如此描述的游戏和游戏,与普通或正常存在相比,对世界的参与度更高。

著录项

  • 作者

    Carlson, Chad Robert.;

  • 作者单位

    The Pennsylvania State University.;

  • 授予单位 The Pennsylvania State University.;
  • 学科 Metaphysics.;Health Sciences Recreation.;Education Physical.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 201 p.
  • 总页数 201
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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