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Toward realistic haptic interactions with virtual rigid objects: Low-level dynamics and event-based algorithms.

机译:实现与虚拟刚性对象的逼真的触觉交互:低级动力学和基于事件的算法。

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摘要

Many tasks in medical diagnosis and treatment require the doctor to use his or her sense of touch to make judgments about the material properties of various tissues and structures. As training physicians to perform these tasks on live patients is both costly and risky, interest has recently emerged in the area of high-fidelity simulation of such procedures. One of the most challenging aspects of creating a virtual environment for training of manual tasks is the need to provide realistic force feedback to the operator. Examination of the forces and accelerations produced when a hand-held instrument or probe is brought into contact with a hard surface such as bone or metal shows that the mechanical properties of the surface, probe, and hand dictate the shape and amplitude of the resulting high-frequency transient impact acceleration. Devoid of this high-frequency response, a virtual rendering of such a surface would never be capable of faithfully reproducing the dynamics and appropriate feel of the real interaction.; The majority of today's haptic simulation systems rely on quasi-static algorithms for the determination of surface forces; however, numerous limitations restrict the displayable stiffness to well below the level necessary to represent even moderately hard objects. As such, the first component of this thesis seeks to increase this limit by focusing on the lower-level dynamics of the typical haptic system, including a novel third-order switching controller design which has demonstrated potential to overcome many of the limits of the traditional approach. The second component of this work investigates a higher-level approach to augment standard feedback with open-loop transients. Extensive user tests comparing the perceived realism of tapping on real and virtual surfaces demonstrate that the inclusion of a contact transient significantly improves the realism of virtual rendering. To support this new technique, an investigation of the dynamics of real tapping elucidates the relationships between material properties, user-controllable parameters, and the transient response. Integrating this knowledge of how transient magnitude is affected by user parameters, the open-loop rendering technique produces virtual renderings of hard surfaces which feel nearly indistinguishable from real interactions.
机译:医学诊断和治疗中的许多任务需要医生使用他或她的触摸感来判断各种组织和结构的材料特性。由于培训医师在活病人身上执行这些任务既昂贵又冒险,因此最近对这种程序的高保真度仿真领域产生了兴趣。创建用于训练手动任务的虚拟环境的最具挑战性的方面之一是需要向操作员提供逼真的力反馈。检查手持式仪器或探头与坚硬的表面(如骨头或金属)接触时产生的力和加速度,表明该表面,探头和手的机械性能决定了所产生的高音的形状和幅度。频率瞬态冲击加速度。没有这种高频响应,这种表面的虚拟渲染将永远无法如实地再现真实交互的动力和适当的感觉。当今的大多数触觉仿真系统都依靠准静态算法来确定表面力。但是,许多限制将可显示的刚度限制在足以代表中等硬度物体所需的水平之下。因此,本论文的第一部分试图通过关注典型触觉系统的低级动态来增加该限制,包括新颖的三阶开关控制器设计,该设计已证明有可能克服传统的许多限制。方法。这项工作的第二部分研究了一种高级方法,以利用开环瞬态来增强标准反馈。大量的用户测试比较了在真实表面和虚拟表面上感知的轻击的真实感,结果表明,包含接触瞬变可显着改善虚拟渲染的真实感。为了支持这种新技术,对实际攻丝动力学的研究阐明了材料特性,用户可控制的参数和瞬态响应之间的关系。结合对瞬态幅度如何受用户参数影响的知识,开环渲染技术可以生成硬表面的虚拟渲染,与真实交互几乎没有区别。

著录项

  • 作者

    Fiene, Jonathan P.;

  • 作者单位

    Stanford University.;

  • 授予单位 Stanford University.;
  • 学科 Engineering Mechanical.; Engineering Robotics.
  • 学位 Ph.D.
  • 年度 2007
  • 页码 152 p.
  • 总页数 152
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 机械、仪表工业;
  • 关键词

  • 入库时间 2022-08-17 11:39:41

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