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Comparing attribute classifiers for interactive language grounding

机译:比较属性分类器以实现交互式语言基础

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We address the problem of interactively learning perceptually grounded word meanings in a multimodal dialogue system. We design a semantic and visual processing system to support this and illustrate how they can be integrated. We then focus on comparing the performance (Precision, Recall, F1, AUC) of three state-of-the-art attribute classifiers for the purpose of interactive language grounding (MLKNN, DAP, and SVMs), on the aPascal-aYahoo datasets. In prior work, results were presented for object classification using these methods for attribute labelling, whereas we focus on their performance for attribute labelling itself. We find that while these methods can perform well for some of the attributes (e.g. head, ears, furry) none of these models has good performance over the whole attribute set, and none supports incremental learning. This leads us to suggest directions for future work.
机译:我们解决了在多模式对话系统中以交互方式学习基于感知的词义的问题。我们设计了一个语义和视觉处理系统来支持这一点,并说明如何将其集成。然后,我们专注于在aPascal-aYahoo数据集上以交互语言基础(MLKNN,DAP和SVM)为目的,比较三个最新属性分类器的性能(Precision,Recall,F1,AUC)。在先前的工作中,使用这些属性标记方法介绍了对象分类的结果,而我们将重点放在属性标记本身的性能上。我们发现,尽管这些方法对于某些属性(例如头,耳朵,毛茸茸)表现良好,但这些模型都无法在整个属性集上都具有良好的性能,并且都不支持增量学习。这使我们为以后的工作提出了建议。

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