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Mobile Gaming - A Serious Business!

机译:移动游戏-认真的生意!

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摘要

This paper describes the design and development of a mobile serious game and discusses the outcomes of a prototype evaluation. The game augments a physical location to represent a virtual company. Players take the role of business consultants hired by this company to help it address its problems and 'interview' virtual employees, obtaining information and physical artifacts, players must infer the problems behind the symptoms the company is facing, and offer change recommendations, utilizing higher level thinking skills. The game-like activities address issues common to business simulations by leveraging the contextual learning made possible by mobile devices and provide a context within which students bring their higher level thinking skills to bear on the problems presented by the game.
机译:本文介绍了移动严肃游戏的设计和开发,并讨论了原型评估的结果。游戏增加了代表虚拟公司的物理位置。参与者扮演公司雇用的业务顾问的角色,以帮助其解决问题并“采访”虚拟员工,获取信息和物理制品,参与者必须推断出公司所面临的症状背后的问题,并提出变更建议,并利用更高的思维能力水平。类似于游戏的活动通过利用移动设备实现的上下文学习来解决业务模拟中常见的问题,并提供一个上下文,学生可以在此上下文中运用更高水平的思维技能来应对游戏所提出的问题。

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