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A Model-Based Approach for Developing Vectorial User Interfaces

机译:开发矢量用户界面的基于模型的方法

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This paper presents a model-based approach for developing vectorial user interfaces to an interactive applications, whether it is a web or a stand-alone applications. A vectorial user interface exhibits the capability of being rescaled in any dimension without any loss of information, while taking advantage of the screen real estate offered by the computing platform on which the interactive application is running. A model describes the vectorial user interface in order to capture its presentation and behavior in a way that is independent of any context of use. Implemented as a browser plug-in, a rendering engine parses this model at run-time so as to render the user interface bounded with the domain, thus producing together a running application. This facilitates platform adaptation, since the interface scales up or down depending on the screen resolution and user adaptation since the model can change from one session to another. The interface is then re-rendered with adaptation for the benefit of the end user. Both platform and user adaptations contribute to making the web application accessible in a ubiquitous way.
机译:本文提出了一种基于模型的方法,用于开发交互式应用程序(无论是Web还是独立应用程序)的矢量用户界面。矢量用户界面具有在任何维度上进行缩放的能力,而不会丢失任何信息,同时利用了运行交互式应用程序的计算平台提供的屏幕空间。模型描述了矢量用户界面,以便以独立于任何使用上下文的方式捕获其呈现和行为。作为浏览器插件实现的渲染引擎在运行时解析此模型,以便渲染与域绑定的用户界面,从而共同生成一个正在运行的应用程序。由于界面可以根据屏幕分辨率和用户适应性进行缩放,因此该模型便于平台适应,因为模型可以从一个会话更改为另一个会话。然后,为了适应最终用户的利益,对界面进行了重新渲染。平台和用户的适应都有助于以无处不在的方式访问Web应用程序。

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