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Spatial and Temporal Models for Texture-Based Video Coding

机译:基于纹理的视频编码的时空模型

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摘要

In this paper, we investigate spatial and temporal models for texture analysis and synthesis. The goal is to use these models to increase the coding efficiency for video sequences containing textures. The models are used to segment texture regions in a frame at the encoder and synthesize the textures at the decoder. These methods can be incorporated into a conventional video coder (e.g. H.264) where the regions to be modeled by the textures are not coded in a usual manner but texture model parameters are sent to the decoder as side information. We showed that this approach can reduce the data rate by as much as 15%.
机译:在本文中,我们研究了用于纹理分析和合成的时空模型。目标是使用这些模型来提高包含纹理的视频序列的编码效率。这些模型用于在编码器处对帧中的纹理区域进行分割,并在解码器处对纹理进行合成。这些方法可以结合到常规的视频编码器(例如,H.264)中,在该视频编码器中,将不以常规方式对将由纹理建模的区域进行编码,而是将纹理模型参数作为辅助信息发送至解码器。我们证明了这种方法可以将数据速率降低多达15%。

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