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A novel texture-based asymmetric visibility threshold model for stereoscopic video coding

机译:基于纹理的立体视频编码的非对称可见度阈值模型

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Abstract Asymmetric stereoscopic video coding is becoming increasingly popular, as it can reduce the bandwidth required for stereoscopic 3D delivery without degrading the visual quality. Based on the perceptual theory of binocular suppression, the left and right views of stereoscopic video are coded with different levels of quality. However, existing asymmetric perceptual coding approaches on stereoscopic video mainly focus on the threshold of whole image distortion. It is not so reasonable to use a single unified rather than adaptable perception threshold for a random natural stereoscopic image as the texture complexity typically varies in different blocks of image. In this paper, we generated an asymmetrically distorted stereoscopic image set with different texture densities and conducted a large number of subjective perceptual experiments. A strong correlation between the asymmetrical visibility threshold and texture complexity is revealed from the subjective experiments, and a texture-based asymmetrical visibility threshold model (TAVT) is established. Then, the model is extended to the hierarchical B picture (HBP) coding architecture and an asymmetric stereoscopic video coding method is proposed based on the TAVT model. Experimental results show that the proposed method can effectively reduce the unnecessary perceptual redundancy without visual quality degradation. Especially, it is more efficient for high bitrate configuration.
机译:摘要的不对称立体视频编码变得越来越受欢迎,因为它可以减少立体3D输送所需的带宽,而不会降低视觉质量。基于双目抑制的感知理论,立体视频的左和右视图以不同的质量编码。然而,关于立体视频的现有不对称感知编码方法主要关注整个图像失真的阈值。使用单个统一而不是适应于随机自然立体图像的统一而不是适应性的感知阈值,因为纹理复杂度通常在不同的图像块中变化,因此不合理。在本文中,我们产生了具有不同纹理密度的不对称扭曲的立体图像集,并进行了大量主观感知实验。从主观实验中揭示了不对称可见度阈值和纹理复杂度之间的强关系,并且建立了基于纹理的不对称可见度阈值模型(TAVT)。然后,该模型扩展到分层B图片(HBP)编码架构,并且基于TAVT模型提出了非对称立体视频编码方法。实验结果表明,该方法可以有效地降低不必要的感知冗余,而无需视觉质量劣化。特别是,高比特率配置更有效。

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