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Object tracking for a class of dynamic image-based representations

机译:一类基于动态图像表示的对象跟踪

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Image-based rendering (IBR) is an emerging technology for photo-realistic rendering of scenes from a collection of densely sampled images and videos. Recently, an object-based approach for rendering and the compression of a class of dynamic image-based representations called plenoptic videos was proposed. The plenoptic video is a simplified dynamic light field, which is obtained by capturing videos at regularly locations along a series of line segments. In the object-based approach, objects at large depth differences are segmented into layers for rendering and compression. The rendering quality in large environment can be significantly improved, as demonstrated by the pop-up lightfields. In addition, by coding the plenoptic video at the object level, desirable functionalities such as scalability of contents, error resilience, and interactivity with individual IBR objects, can be achieved. An important step in the object-based approach is to segment the objects in the video streams into layers or image-based objects, which is largely done by semi-automatic technique. To reduce the segmentation time for segmenting plenoptic videos, efficient tracking techniques are highly desirable. This paper proposes a new automatic object tracking method based on the level-set method. Our method, which utilizes both local and global features of the image sequences instead of global features exploited in previous approach, can achieve better tracking results for objects, especially with non-uniform energy distribution. Due to possible segmentation errors around object boundaries, natural matting with Bayesian approach is also incorporated into our system. Using the alpha map and texture so estimated, it is very convenient to composite the image-based objects onto the background of the original or other plenoptic videos. Furthermore, a MPEG-4 like object-based algorithm is developed for compressing the plenoptic videos, which consist of the alpha maps, depth maps and textures of the segmented image-based objects from different video plenoptic streams. Experimental results show that satisfactory renderings can be obtained by the proposed approaches.
机译:基于图像的渲染(IBR)是一种新兴技术,用于从一组密集采样的图像和视频中对场景进行逼真的渲染。最近,提出了一种基于对象的方法来渲染和压缩称为全光视频的一类基于动态图像的表示形式。全景视频是简化的动态光场,它是通过沿一系列线段的常规位置捕获视频而获得的。在基于对象的方法中,深度差异较大的对象被细分为多个层以进行渲染和压缩。如弹出光场所示,可以显着提高大型环境中的渲染质量。此外,通过在对象级别对全光视频进行编码,可以实现所需的功能,例如内容的可伸缩性,错误恢复能力以及与单个IBR对象的交互性。基于对象的方法中的一个重要步骤是将视频流中的对象分割为图层或基于图像的对象,这主要是通过半自动技术完成的。为了减少用于分割全光视频的分割时间,非常需要有效的跟踪技术。提出了一种基于水平集方法的自动目标跟踪方法。我们的方法利用图像序列的局部和全局特征,而不是先前方法中利用的全局特征,可以实现对对象的更好跟踪结果,尤其是在能量分布不均匀的情况下。由于围绕对象边界可能存在分割错误,因此贝叶斯方法的自然消光也被合并到我们的系统中。使用如此估算的Alpha贴图和纹理,将基于图像的对象合成到原始视频或其他全光视频的背景上非常方便。此外,开发了一种类似于MPEG-4的基于对象的算法,用于压缩全光视频,该全光视频由来自不同视频全光流的分段的基于图像的对象的alpha映射,深度图和纹理组成。实验结果表明,所提出的方法可以获得满意的效果图。

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