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Model-Based Multiple Prediction Using Pre-Computed Ray Field Maps

机译:使用预计算的射线场图的基于模型的多重预测

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Existing algorithms for ray modeling in layered media become exceedingly complex and time- and memory-consuming for models with many interfaces and complicated ray codes (e.g., multiples).rnMoreover, for multi-shot/multi-receiver modeling calculations become highly redundant because the same parts of the medium are crossed over and over again. We propose to overcome these problems by pre-computing and storing the four-parametric ray fields between adjacent interfaces in the form of two-way ray field maps in position/angle coordinates. Subsequently, this information is used to construct arbitrary ray codes. The maps provide the ray segments between the interfaces, while Snell's law is used to connect the segments. Arbitrary ray codes can thus be constructed quickly and without redundancy. An example of multiple prediction in a synthetic layered medium is shown to be in agreement with finite difference results.
机译:对于具有许多接口和复杂射线代码(例如,倍数)的模型,现有的用于分层介质中的射线建模的算法变得极其复杂,并且浪费时间和内存。此外,对于多镜头/多接收器的建模计算变得高度冗余,因为介质的相同部分一遍又一遍。我们建议通过在位置/角度坐标中以双向射线场图的形式预先计算并存储相邻界面之间的四参数射线场来克服这些问题。随后,该信息用于构造任意射线代码。这些图提供了界面之间的射线段,而斯涅尔定律则用于连接这些段。因此可以快速且无冗余地构造任意射线代码。合成层状介质中的多个预测示例显示与有限差分结果一致。

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