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Dynamic EPG Implementation for Ubiquitous Environment

机译:适用于普遍环境的动态EPG实现

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摘要

In this paper, we proposed EPG as a suitable method for digital broadcasting in a ubiquitous environment. As an application technique for user custom UI service in a Ubiquitous Environment, a dynamic EPG presentation technique was studied. To accomplish this, a context structure definition and presentation engine to present it was needed. The UI context information consists of various graphic component data, such as position, font, size, shape, etc., used to draw EPG GUI on a screen using UIML language. Context information was defined and the technique for presenting on a screen was studied. Also, the digital broadcasting field was applied for demonstration of Dynamic EPG and finally the paper proved that this can be used as a part of core technique for the ubiquitous dynamic EPG service. Consequently, it was a good idea to change the UI framework configuration based on context information made by someone and send it to a rendering engine for displaying user custom UI.
机译:在本文中,我们提出了EPG作为在普遍存在的环境中进行数字广播的合适方法。作为一种在无处不在的环境中用于用户自定义UI服务的应用技术,研究了一种动态EPG表示技术。为此,需要一个上下文结构定义和表示引擎来呈现它。 UI上下文信息由各种图形组件数据组成,例如位置,字体,大小,形状等,这些数据用于使用UIML语言在屏幕上绘制EPG GUI。定义了上下文信息,并研究了在屏幕上呈现的技术。此外,数字广播领域被用于动态EPG的演示,最后论文证明了它可以用作无处不在的动态EPG服务的核心技术的一部分。因此,一个好主意是根据某人做出的上下文信息来更改UI框架配置,并将其发送到呈现引擎以显示用户自定义UI。

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