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Evaluating Emotional Content of Acted and Algorithmically Modified Motions

机译:评估已执行动作和经过算法修改的动作的情感内容

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Motion capture is a common method to create expressive motions for animated characters. In order to add flexibility when reusing motion data, many ways to modify its style have been developed. However, thorough evaluation of the resulting motions is often omitted. In this paper we present a questionnaire based method for evaluating visible emotions and styles in animated motion, and a set of algorithmic modifications to add emotional content to captured motion. Modifications were done by adjusting posture, motion path lengths and timings. The evaluation method was then applied to a set of acted and modified motions. The results show that a simple questionnaire is a useful tool to compare motions, and that expressivity of some emotions can be controlled by the proposed algorithms. However, we also found that motions should be evaluated using several describing dimensions simultaneously, as a single modification may have complex visible effects on the motion.
机译:动作捕捉是为动画角色创建表达动作的常用方法。为了在重用运动数据时增加灵活性,已经开发了许多修改其样式的方法。但是,通常省略对结果运动的彻底评估。在本文中,我们提出了一种基于问卷的方法,用于评估动画动作中的可见情绪和样式,以及一组算法修改,可将情绪内容添加到捕获的动作中。通过调整姿势,运动路径长度和时间来进行修改。然后将评估方法应用于一组动作和修改的运动。结果表明,简单的问卷调查是比较动作的有用工具,并且可以通过所提出的算法来控制某些情绪的表达。但是,我们还发现,应该同时使用多个描述尺寸来评估运动,因为单个修改可能会对运动产生复杂的可见影响。

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