首页> 外文会议>Transactions on edutainment II >A Testbed for P2P Gaming Using Time Warp
【24h】

A Testbed for P2P Gaming Using Time Warp

机译:使用时间扭曲的P2P游戏测试平台

获取原文
获取原文并翻译 | 示例

摘要

Peer-to-peer based gaming is a new paradigm for distributed multiplayer online gaming that has attracted attention in the last years. It is known that P2P based topologies offer good scaling properties and mitigate unfairness otherwise observed for peers being far away and thus having large network lags. However, removing inconsistencies for high paced action games like FPS or tank battle games requires the implementation of a Time Warp-like mechanism, which itself may hinder gameplay for high lags. In this paper we present a tank battle game named Panzer Battalion. Created from scratch, this game follows the P2P approach and implements Time Warp for removing inconsistencies. Panzer Battalion is meant as a testbed for creating rollbacks and understanding, how Time Warp rollbacks depend on network lag, and how gameplay is altered by them.
机译:基于点对点的游戏是分布式多人在线游戏的新范例,最近几年引起了人们的关注。众所周知,基于P2P的拓扑提供了良好的缩放属性,并减轻了不公平性,否则这种不公平性在对等体距离较远并因此具有较大的网络延迟的情况下会出现。但是,要消除诸如FPS或坦克战游戏等高节奏动作游戏的不一致性,就需要实现类似时间扭曲的机制,该机制本身可能会阻碍游戏的高延迟。在本文中,我们介绍了一款名为Panzer营的坦克战游戏。该游戏从头开始创建,遵循P2P方法,并实现了时间扭曲以消除不一致之处。 Panzer营是创建回滚和理解,Time Warp回滚如何依赖于网络延迟以及如何改变游戏玩法的测试平台。

著录项

  • 来源
    《Transactions on edutainment II 》|2008年|33-47|共15页
  • 会议地点 UK(GB);UK(GB);Hangzhou(CN)
  • 作者

    Stefan Tolic; Helmut Hlavacs;

  • 作者单位

    University of Vienna, Dept. of Distributed and Multimedia Systems Lenaug. 2/8, Vienna, Austria;

    rnUniversity of Vienna, Dept. of Distributed and Multimedia Systems Lenaug. 2/8, Vienna, Austria;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 人工智能理论 ;
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号