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Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs?

机译:通过游戏时间建模进行作弊检测:避免P2P MOG中时间作弊的更好方法?

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摘要

Cheating is a key issue in online games. Whatever the rules that govern a game, some players will always be tempted to break or elude these rules so as to gain an unfair advantage over other players. Mitigation schemes are thus needed in online gaming platforms. However, it is widely recognized that typical cheating prevention schemes introduce complications and overheads in the distributed game system, which may seriously jeopardize the online gaming experience. It turns out that, often, detecting the cheaters, instead of preventing the cheats, could represent a viable solution, especially for time cheats. We present a general framework able to model game time advancements in P2P online games. Based on this framework, time cheat detection schemes can be easily devised, which monitor the communication patterns among peers and do not affect the performances of the game system. To provide evidence of our claim, we present in this paper two different time cheats, namely fast rate cheat and look-ahead cheat, and discuss on practicable methods to detect them. Simulation results confirm the viability of the proposed approach.
机译:作弊是在线游戏中的关键问题。无论管理游戏的规则是什么,总是会诱使某些玩家打破或逃避这些规则,从而获得与其他玩家不公平的优势。因此,在线游戏平台中需要缓解方案。然而,众所周知的是,典型的防止欺诈方案在分布式游戏系统中引入了复杂性和开销,这可能会严重危害在线游戏的体验。事实证明,通常,检测作弊者而不是防止作弊是一种可行的解决方案,尤其是对于时间作弊。我们提供了一个通用的框架,能够对P2P在线游戏中的游戏时间进度进行建模。基于该框架,可以容易地设计时间作弊检测方案,该方案监视对等方之间的通信模式,并且不影响游戏系统的性能。为证明我们的主张,我们在本文中介绍了两种不同的时间作弊,即快速作弊和前瞻性作弊,并讨论了检测它们的可行方法。仿真结果证实了该方法的可行性。

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