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Aeolian Sand Movement and Interacting with Vegetation: A GPU Based Simulation and Visualization Method

机译:风沙运动与植被的相互作用:基于GPU的仿真和可视化方法

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Simulation and visualization on aeolian sand movement and its interaction with vegetation are a challenging subject. In this work, we proposed a physically and procedurally based modeling and simulation method that can be used to synthesize sandy terrain with vegetation covers. For realizing a real-time simulation process, we implemented the method on the programming graphics processing unit (GPU). We tried to include significant mechanisms of sand transportation into the sand model, such as saltation and creep behaviors, while simplified the vegetation model and wind field model to make the simulation feasible and affordable. As a preliminary study, we conducted several numerical demonstrations on simple scenarios with or without vegetation. The simulation results confirmed that the proposed method is applicable for reaching visually realistic images in comparison with the real images from a desert field.
机译:风沙运动及其与植被相互作用的模拟和可视化是一个具有挑战性的课题。在这项工作中,我们提出了一种基于物理和程序的建模和仿真方法,可用于合成具有植被覆盖的沙质地形。为了实现实时仿真过程,我们在编程图形处理单元(GPU)上实现了该方法。我们试图将沙粒运输的重要机制(如盐分和蠕变行为)纳入沙粒模型中,同时简化了植被模型和风场模型,以使模拟可行且价格合理。作为初步研究,我们在有或没有植被的简单情况下进行了多次数值演示。仿真结果表明,与来自沙漠野外的真实图像相比,该方法适用于获得视觉逼真的图像。

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