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Network latency issue in cooperative shared haptic virtual environment

机译:协作共享触觉虚拟环境中的网络延迟问题

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摘要

A cooperative shared haptic virtual environment, where the users can kinesthetically interact and simultaneously feel each other, is beneficial for many VR simulations. A little is known about the influences of the network delay on the quality of haptic and the performance in such environments. This paper has addressed this issue by exploring the haptic sensation and the performance in a tele-handshake cooperative shared haptic system, where network emulator was exploited to simulate the real network cloud. An experiment for different delay settings has been conducted and an objective and subjective evaluation has been described. An objective evaluation of the force feedback and the performance showed that there was no noticeable effect of the delay on the force feedback, but it had a negative impact on the performance. Meanwhile, the subjective evaluation suggested that the quality of haptic sensation deteriorated as the delay increased. Nevertheless, the examined tele-handshake system was able to deliver a high quality of haptic sensation, good performance, and stability for large delays.
机译:用户可以进行运动交互并同时彼此感觉的协作共享的触觉虚拟环境,对于许多VR仿真都是有益的。关于网络延迟对触觉质量和这种环境下的性能的影响知之甚少。本文通过探讨在远程握手协作共享触觉系统中的触觉感受和性能来解决此问题,在该系统中,网络模拟器被用来模拟真实的网络云。已经针对不同的延迟设置进行了实验,并且描述了客观和主观的评估。对力反馈和性能的客观评估表明,延迟对力反馈没有明显的影响,但对性能有负面影响。同时,主观评价表明,随着延迟的增加,触觉的质量下降。尽管如此,经过检查的遥控握手系统仍能够提供高质量的触觉,良好的性能以及较大的延迟稳定性。

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