首页> 外文会议>Thermal Investigations of ICs and Systems, 2009. THERMINIC 2009 >Emulation-based transient thermal modeling of 2D/3D Systems-On-Chip with active cooling
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Emulation-based transient thermal modeling of 2D/3D Systems-On-Chip with active cooling

机译:具有主动冷却功能的2D / 3D片上系统基于仿真的瞬态热建模

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New tendencies envisage 2D/3D Multi-Processor System-On-Chip (MPSoC) as a promising solution for the consumer electronics market. MPSoCs are complex to design, as they must execute multiple applications (games, video), while meeting additional design constraints (energy consumption, time-to-market, etc.). Moreover, the rise of temperature in the die for MPSoCs, especially for forthcoming 3D chips, can seriously affect their final performance and reliability. In this context, transient thermal modeling is a key challenge to study the accelerated thermal problems of MPSoC designs, as well as to validate the benefits of active cooling techniques (e.g., liquid cooling), combined with other state-of-the-art methods (e.g., dynamic frequency and voltage scaling), as a solution to overcome run-time thermal runaway. In this paper, I present a novel approach for fast transient thermal modeling and analysis of 2D/3D MPSoCs with active cooling, which relies on the exploitation of combined hardware-software emulation and linear thermal models for liquid flow. The proposed framework uses FPGA emulation as the key element to model the hardware components of 2D/3D MPSoC platforms at multi-megahertz speeds, while running real-life software multimedia applications. This framework automatically extracts detailed system statistics that are used as input to a scalable software thermal library, using different ordinary differential equation solvers, running in a host computer. This library calculates at run-time the temperature of on-chip components, based on the collected statistics from the emulated system and the final floorplan of the 2D/3D MPSoC. This approach creates a close-loop thermal emulation system that allows MPSoC designers to validate different hardware- and software-based thermal management approaches, including liquid cooling injection control, under transient and dynamic thermal maps. The experimental results with 2D/3D MPSoCs illustrate speed-ups of more than three ord-ners of magnitude compared to cycle-accurate MPSoC thermal simulators, at the same time as preserving the accuracy of the estimated temperature within 3% of traditional approaches using finite-element simulations for 3D stacks and liquid cooling.
机译:新趋势将2D / 3D多处理器片上系统(MPSoC)视为消费电子市场的有希望的解决方案。 MPSoC设计复杂,因为它们必须执行多个应用程序(游戏,视频),同时还要满足其他设计约束(能耗,上市时间等)。此外,MPSoC(特别是即将推出的3D芯片)的管芯温度升高会严重影响其最终性能和可靠性。在这种情况下,瞬态热建模是研究MPSoC设计中加速的热问题以及验证主动冷却技术(例如液体冷却)与其他最新技术相结合的优势所面临的主要挑战。 (例如,动态频率和电压缩放),作为克服运行时热失控的解决方案。在本文中,我提出了一种新的方法,该方法可对具有主动冷却功能的2D / 3D MPSoC进行快速瞬态热建模和分析,该方法依赖于结合的硬件-软件仿真和线性热模型来进行液体流动。所提出的框架使用FPGA仿真作为关键要素,以数兆赫兹的速度对2D / 3D MPSoC平台的硬件组件进行建模,同时运行实际的软件多媒体应用程序。该框架会自动提取详细的系统统计信息,并使用在主机上运行的不同的常微分方程求解器,将其用作可伸缩软件热库的输入。该库根据从仿真系统收集的统计信息和2D / 3D MPSoC的最终布局,在运行时计算片上组件的温度。这种方法创建了一个闭环热仿真系统,使MPSoC设计人员可以在瞬态和动态热图下验证基于硬件和软件的不同热管理方法,包括液体冷却注入控制。 2D / 3D MPSoC的实验结果表明,与周期精确的MPSoC热仿真器相比,速度提高了三个以上,同时将有限的估计温度精度保持在传统方法的3%以内3D堆栈和液体冷却的元素模拟。

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