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A New Game Model of Nodes' Strategies in P2P Network

机译:P2P网络中节点策略的新博弈模型

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摘要

The heterogeneity of P2P nodes' strategies has serious affect on the service performance of P2P network. Many incentive mechanisms based on game models of nodes' strategies are proposed to limit node's malicious actions. However, most of them don't take the diversity of nodes' types and the complexity of nodes' strategies into account, as well as the asymmetry of nodes' information. So the game models wouldn't imitate actual behavior and the incentive mechanisms based on them are not effective. This paper presents a new game model of nodes' strategies in P2P network, referring to the perspective of human society. The model classifies nodes' strategies to several sets according to their types, and analyzes the transfer conditions of different strategies. Finally, this paper simulates the evolution of the game model and the evolutionary results show similarity with real P2P network environment.
机译:P2P节点策略的异构性严重影响了P2P网络的服务性能。提出了许多基于节点策略博弈模型的激励机制来限制节点的恶意行为。但是,它们大多数都没有考虑到节点类型的多样性和节点策略的复杂性以及节点信息的不对称性。因此,博弈模型不会模仿实际行为,因此基于它们的激励机制是无效的。本文从人类社会的角度出发,提出了一种新的P2P网络节点策略博弈模型。该模型根据节点的类型将节点的策略分类为几组,并分析了不同策略的转移条件。最后,本文对博弈模型的演化进行了仿真,仿真结果与实际的P2P网络环境具有相似性。

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