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The Technical Research and System Realization of 3DGarment Fitting System Based on Improved Collision-Check Algorithm

机译:基于改进的碰撞检查算法的3D装配件系统的技术研究与系统实现

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摘要

Nowadays, the study of 3d garment fitting technology is going mature. There has a series of research results in clothes-stitching, collision-checking and so on. But the trad collision-checking algorithm could result in endless loop, and it is more complex. There is no internal system which is perfect and has been spread. This system improved the trad constructing process of bounding-box, avoiding the endless loop that appeared in trad bounding-box constructing process. The system used easier algorithm to check collisions, reduce the complexity and can do precise and fast collision-check between clothes and human body. The 3D garment fitting system introduced in this paper can simulate the virtual fitting of 3D garments and set out the effect of it. This system uses Client/Server mode. Users download Client and garment patches and run them at local computers. In this way, the system can solve the slow-updating problem of 3D images in 3D internet fitting system generated by slow net rate. It uses imported the 3DS 's mannequin to setup human body models, and solves the singular problem of motion and pose and the lacking problem of face and extremities generated by human platform modeling. Users design 2D garment patches, then the system would realize the transforming from 2D garment patches to 3D garments automatically. So the system can update garment style rapidly. It also has dynamic simulation function and realizes the reality of different fabric. We trust that this system could excite the potential of sell effectively after it is perfected and is extensively used.
机译:如今,对3D服装贴合技术的研究正在成熟。在衣服的装订,碰撞检查等方面有一系列研究成果。但是传统的冲突检查算法可能会导致无限循环,并且更加复杂。没有完美的内部系统已经传播。该系统改进了定界框的传统构建过程,避免了在定界框构建过程中出现的无限循环。该系统使用更简单的算法检查碰撞,降低了复杂性,并且可以在衣服和人体之间进行精确而快速的碰撞检查。本文介绍的3D服装试穿系统可以模拟3D服装的虚拟试穿并阐明其效果。该系统使用客户端/服务器模式。用户下载客户端和服装补丁并在本地计算机上运行它们。这样,系统可以解决网速慢产生的3D互联网拟合系统中3D图像更新慢的问题。它使用导入的3DS人体模型建立人体模型,并解决了人体平台建模所产生的运动和姿势奇异问题以及缺少面部和四肢的问题。用户设计2D服装补丁,系统将自动实现从2D服装补丁到3D服装的转换。因此,该系统可以快速更新服装样式。它还具有动态仿真功能,可以实现不同织物的现实。我们相信,该系统在完善和广泛使用后可以有效地激发销售潜力。

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