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Virtual Environments with Content Sharing

机译:具有内容共享功能的虚拟环境

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Content sharing over networked devices, beyond simple file sharing is becoming a reality. Many devices are forming closer relationships with different virtual worlds, such as World of Warcarft and Second Life. In one sense the gap between the two is becoming increasingly more blurred. Consequently, this opens up many new avenues for content sharing, not only between devices but also between sophisticated virtual worlds. Given such interoperable platforms a natural progression sees content that seamlessly resides within either. This will open up new opportunities where third-party content providers and users alike are able to create and share content over these new platforms. We aim to provide a basis on which this vision can be realised where mechanisms have been developed that facilitates the sharing of virtual world objects across different virtual environment. The work has been tested using a working prototype that allows digital content, to be shared and physical devices, such as mobile phones, to be connected and their content to be shared.
机译:通过网络设备进行的内容共享已经超越了简单的文件共享。许多设备正在与不同的虚拟世界建立更紧密的关系,例如《魔兽世界》和《第二人生》。从某种意义上说,两者之间的差距变得越来越模糊。因此,这不仅为设备之间而且为复杂的虚拟世界之间的共享开辟了许多新途径。有了这种可互操作的平台,自然的发展就会看到内容无缝地驻留在两个平台中。这将提供新的机会,使第三方内容提供商和用户都能够在这些新平台上创建和共享内容。我们旨在提供一个基础,在此基础上可以实现已开发的机制,以促进跨不同虚拟环境共享虚拟世界对象的机制。这项工作已经使用可工作的原型进行了测试,该原型可以共享数字内容,并可以连接物理设备(例如移动电话)并共享其内容。

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