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Wonders of Seabed: Difficulty Evaluation of Management Games Using Neural Network

机译:海底奇观:使用神经网络对管理游戏进行难度评估

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摘要

In management games, players enjoy developing the virtual objects, such as avatars, farms, villages, cities, resources, etc. Usually, the management games do not have a time limit to play. Players know little about how much time that they need to devote in order to quickly build up the virtual objects. This paper studies about the difficulty level of the management games. That is, under a limit amount of time, how far a player can develop the objects. We propose to adopt a neural network to evaluate the difficulty of such kind of games. There is a diverse set of features supported by management games. Thus, we have developed a manageable management game called Wonders of Seabed. Our game is a 3D game and the game story happens at the seabed. Players need to develop a city by managing different resources. Our method can adjust the game difficulty for the players.
机译:在管理游戏中,玩家喜欢开发虚拟对象,例如化身,农场,村庄,城市,资源等。通常,管理游戏没有时间限制。玩家几乎不知道需要花费多少时间才能快速构建虚拟对象。本文研究了管理游戏的难度等级。也就是说,在有限的时间内,玩家可以开发物体的距离。我们建议采用神经网络来评估此类游戏的难度。管理游戏支持多种功能。因此,我们开发了一种易于管理的管理游戏,称为海底奇观。我们的游戏是3D游戏,游戏故事发生在海底。玩家需要通过管理不同的资源来发展城市。我们的方法可以为玩家调整游戏难度。

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