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Bistable reactivity: A coupled oscillator circuit model of an agent organization

机译:双稳态:代理机构的耦合振荡器电路模型

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A coupled oscillator approach to game theory has been designed to resolve two of its major problems: The arbitrariness of valuing cooperation greater than competition in determining social welfare; and the lack of interdependent uncertainty. The bistable approach means that agents in relationships are more likely to be found in reactive states that correspond to their observation-action or energy-time levels. In our view, games are initialized, evolved to a state that solves a target problem, and then measured, consequently creating a measurement problem. In past research, we have addressed the measurement problem, leading to the development of metrics that have been applied to organizations in the field (we briefly illustrate an application to military Medical Department Research Centers). In this paper, we focus on modeling control in bistable close and market relationships to produce evolvable systems. One of our goals is to produce a model that can be used to study the information flows associated with congestion. We speculate that as congestion increases, it can be characterized by standard deviations of decreasing frequency and increasing time.
机译:设计了一种耦合博弈论的博弈论方法来解决其两个主要问题:在确定社会福利时,对合作的重视大于对竞争的重视;以及缺乏相互依存的不确定性。双稳态方法意味着关系中的代理更有可能在与其观察行为或能量时间水平相对应的反应状态下被发现。我们认为,游戏会被初始化,发展为可以解决目标问题的状态,然后进行评估,从而产生了评估问题。在过去的研究中,我们已经解决了测量问题,从而导致开发了已应用于该领域组织的度量标准(我们简要说明了在军事医学部门研究中心的应用)。在本文中,我们专注于在双稳态收盘和市场关系中建模控制以产生可演化的系统。我们的目标之一是产生一个可用于研究与拥堵相关的信息流的模型。我们推测,随着拥塞的增加,它的特征可以是频率降低和时间增加的标准偏差。

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