首页> 外文会议>Symposium on Intelligent Information Systems 2002 (IIS'2002); Jun 3-6, 2002; Sopot, Poland >The Application of AI Techniques for Automatic Generation of Crowd Scenes
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The Application of AI Techniques for Automatic Generation of Crowd Scenes

机译:人工智能技术在人群场景自动生成中的应用

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Generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of the evacuation from crowded areas. Currently such scenes have to be created by human animators using dedicated software packages. This is both expensive and time-consuming. Our "FreeWill" prototype proposes and implements a cognitive architecture designed for easy creation of animated scenes with many autonomous agents interacting in various ways. Agents maintain an internal model of the world and fulfil their goals. The design allows for easy co-operation of different software packages (geometry engine, AI engine, sensing/actuating modules, simulation managing unit and a visualisation environment). The implementation language is Java and the graphics package is 3D Studio Max. The requirements capture process and design is being conducted and documented in the Unified Modelling Language (UML).
机译:动画人物的生成,特别是在人群场景中的生成,在特殊效果行业,计算机游戏或模拟从拥挤区域疏散等领域具有许多应用。当前,这样的场景必须由人类动画师使用专用软件包来创建。这既昂贵又费时。我们的“ FreeWill”原型提出并实现了一种认知体系结构,该体系结构旨在轻松创建动画场景,并且许多自治主体以各种方式进行交互。代理维护世界的内部模型并实现他们的目标。该设计允许轻松协作不同的软件包(几何引擎,AI引擎,传感/执行模块,模拟管理单元和可视化环境)。实现语言是Java,图形包是3D Studio Max。需求捕获过程和设计正在以统一建模语言(UML)进行并记录在案。

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