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Adapting stereoscopic movies to the viewing conditions using depth-preserving and artifact-free novel view synthesis

机译:使用保留深度和无伪影的新颖视图合成使立体电影适应观看条件

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摘要

The 3D shape perceived from viewing a stereoscopic movie depends on the viewing conditions, most notably on the screen size and distance, and depth and size distortions appear because of the differences between the shooting and viewing geometries. When the shooting geometry is constrained, or when the same stereoscopic movie must be displayed with different viewing geometries (e.g. in a movie theater and on a 3DTV), these depth distortions may be reduced by novel view synthesis techniques. They usually involve three steps: computing the stereo disparity, computing a disparity-dependent 2D mapping from the original stereo pair to the synthesized views, and finally composing the synthesized views. In this paper, we focus on the second and third step: we examine how to generate new views so that the perceived depth is similar to the original scene depth, and we propose a method to detect and reduce artifacts in the third and last step, these artifacts being created by errors contained in the disparity from the first step.
机译:从观看立体电影观看到的3D形状取决于观看条件,尤其取决于屏幕尺寸和距离,并且由于拍摄和观看几何形状之间的差异而出现深度和尺寸失真。当拍摄几何形状受到约束时,或者当同一立体电影必须以不同的观看几何形状显示时(例如,在电影院和3DTV上),可以通过新颖的视图合成技术来减少这些深度失真。它们通常包括三个步骤:计算立体视差,计算从原始立体对到合成视图的视差相关的2D映射,最后组成合成视图。在本文中,我们专注于第二步和第三步:检查如何生成新视图,以使感知深度与原始场景深度相似,并在第三步和最后一步中提出一种检测和减少伪像的方法,这些工件是由第一步中的差异中包含的错误造成的。

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