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Adapting stereoscopic movies to the viewing conditions usingdepth-preserving and artifact-free novel view synthesis

机译:使用Depth-Prestving和Artifact的新颖观看综合来调整立体电影到观看条件

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The 3D shape perceived from viewing a stereoscopic movie depends on the viewing conditions, most notably on the screen size and distance, and depth and size distortions appear because of the differences between the shooting and viewing geometries. When the shooting geometry is constrained, or when the same stereoscopic movie must be displayed with different viewing geometries (e.g. in a movie theater and on a 3DTV), these depth distortions may be reduced by novel view synthesis techniques. They usually involve three steps: computing the stereo disparity, computing a disparity-dependent 2D mapping from the original stereo pair to the synthesized views, and finally composing the synthesized views. In this paper, we focus on the second and third step: we examine how to generate new views so that the perceived depth is similar to the original scene depth, and we propose a method to detect and reduce artifacts in the third and last step, these artifacts being created by errors contained in the disparity from the first step.
机译:观察立体电影的3D形状取决于观看条件,最值得注意的是在屏幕尺寸和距离上,并且由于拍摄和观看几何形状之间的差异而出现深度和大小失真。当拍摄几何形状被约束时,或者当必须用不同的观看几何形状显示相同的立体电影时(例如,在电影院和3DTV上),可以通过新颖的视图合成技术来减少这些深度失真。它们通常涉及三个步骤:计算立体声差距,从原始立体声对计算差异依赖的2D映射到合成视图,最后构成合成视图。在本文中,我们专注于第二和第三步:我们研究了如何生成新视图,使得感知深度类似于原始场景深度,我们提出了一种方法来检测和减少第三步和最后一步中的工件的方法,这些伪像由第一步中的差异中包含的错误创建。

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