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Analysis of scene distortions in stereoscopic images, due to the variation of the ideal viewing conditions

机译:由于理想观看条件的变化,分析立体图像中的场景失真

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摘要

Recently stereoscopy has increased a lot its popularity and various technologies are spreading in theaters and homes allowing observation of stereoscopic images and movies, becoming affordable even for home users. However there are some golden rules that users should follow to ensure a better enjoyment of stereoscopic images, first of all the viewing condition should not be too different from the ideal ones, which were assumed during the production process. To allow the user to perceive stereo depth instead of a flat image, two different views of the same scene are shown to the subject, one is seen just through his left eye and the other just through the right one; the vision process is making the work of merging the two images in a virtual three-dimensional scene, giving to the user the perception of depth. The two images presented to the user were created, either from image synthesis or from more traditional techniques, following the rules of perspective. These rules need some boundary conditions to be explicit, such as eye separation, field of view, parallax distance, viewer position and orientation.. In this paper we are interested in studying how the variation of the viewer position and orientation from the ideal ones expressed as specified parameters in the image creation process, is affecting the correctness of the reconstruction of the three-dimensional virtual scene.
机译:近来,立体视已经越来越流行,并且各种技术正在剧院和家庭中传播,从而允许观看立体图像和电影,甚至对于家庭用户而言也变得负担得起。但是,为了确保更好地欣赏立体图像,用户应遵循一些黄金法则,首先,观看条件应与生产过程中假定的理想条件没有太大差异。为了让用户感知立体深度而不是平面图像,向对象显示了同一场景的两个不同视图,一个视图仅通过他的左眼看到,而另一个则通过右眼看到。视觉过程正在将两个图像合并成一个虚拟的三维场景,从而为用户带来深度感。呈现给用户的两幅图像是根据透视规则,通过图像合成或更传统的技术创建的。这些规则需要明确一些边界条件,例如眼睛分离,视野,视差距离,观察者位置和方向。。在本文中,我们有兴趣研究观察者位置和方向与理想状态之间的差异如何表达作为图像创建过程中的指定参数,正在影响三维虚拟场景重建的正确性。

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