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Toward actionable, broadly accessible contests in Software Engineering

机译:开展可操作,广泛访问的软件工程竞赛

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摘要

Software Engineering challenges and contests are becoming increasingly popular for focusing researchers'' efforts on particular problems. Such contests tend to follow either an exploratory model, in which the contest holders provide data and ask the contestants to discover “interesting things” they can do with it, or task-oriented contests in which contestants must perform a specific task on a provided dataset. Only occasionally do contests provide more rigorous evaluation mechanisms that precisely specify the task to be performed and the metrics that will be used to evaluate the results. In this paper, we propose actionable and crowd-sourced contests: actionable because the contest describes a precise task, datasets, and evaluation metrics, and also provides a downloadable operating environment for the contest; and crowd-sourced because providing these features creates accessibility to Information Technology hobbyists and students who are attracted by the challenge. Our proposed approach is illustrated using research challenges from the software traceability area as well as an experimental workbench named TraceLab.
机译:为了将研究人员的工作重点放在特定问题上,软件工程挑战和竞赛正变得越来越流行。此类竞赛倾向于遵循探索性模型(其中竞赛所有者提供数据并要求参赛者发现他们可以使用的“有趣的事物”)或面向任务的竞赛,其中竞赛者必须在提供的数据集上执行特定任务。竞赛仅偶尔提供更严格的评估机制,可以准确地指定要执行的任务以及用于评估结果的指标。在本文中,我们提出了可操作且众包的竞赛:可操作是因为竞赛描述了精确的任务,数据集和评估指标,还为竞赛提供了可下载的操作环境;和众包,因为提供这些功能可以为受挑战吸引的信息技术爱好者和学生提供访问权限。我们从软件可追溯性领域的研究挑战以及名为TraceLab的实验工作台中说明了我们提出的方法。

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