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Linear Complementarity Algorithms for Infinite Games

机译:无限博弈的线性互补算法

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The performance of two pivoting algorithms, due to Lemke . and Cottle and Dantzig, is studied on linear complementarity problems (LCPs) that arise from infinite games, such as parity, average-reward, and discounted games. The algorithms have not been previously studied in the context of infinite games, and they offer alternatives to the classical strategy-improvement algorithms. The two algorithms are described purely in terms of discounted games, thus bypassing the reduction from the games to LCPs, and hence facilitating a better understanding of the algorithms when applied to games. A family of parity games is given, on which both algorithms run in exponential time, indicating that in the worst case they perform no better for parity, average-reward, or discounted games than they do for general P-matrix LCPs.
机译:由于Lemke,两种枢轴算法的性能。以及Cottle和Dantzig,研究了由无限游戏(例如奇偶,平均奖励和折扣游戏)引起的线性互补问题(LCP)。之前尚未在无限博弈的背景下研究过这些算法,它们为经典的策略改进算法提供了替代方法。纯粹根据打折游戏来描述这两种算法,从而绕过了从游戏到LCP的减少,从而有助于更好地理解应用于游戏的算法。给出了一系列奇偶游戏,两种算法都在指数时间内运行,这表明在最坏的情况下,它们对奇偶,平均奖励或打折游戏的性能均不比对一般P矩阵LCP更好。

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