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Approximability of Edge Matching Puzzles

机译:边缘匹配难题的逼近性

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This paper deals with the (in)approximability of Edge Matching Puzzles. The interest in EdgeMatching Puzzles has been raised in the last few years with the release of the Eternity II? puzzle, with a $2 million prize for the first submitted correct solution. It is known [1] that it is NP-hard to obtain an exact solution to Edge Matching Puzzles. We extend on that result by showing an approximation-preserving reduction from Max-3DM-B and thus proving that Edge Matching Puzzles do not admit polynomial-time approximation schemes unless P=NP. We then show that the problem is APX-complete, and study the difficulty of finding an approximate solution for several other optimisation variants of the problem.
机译:本文讨论了边缘匹配难题的(不)近似性。随着Eternal II的发布,最近几年对EdgeMatching Puzzles的兴趣不断提高。难题,第一个提交正确的解决方案可获得200万美元的奖金。众所周知[1],要获得精确的边缘匹配拼图解决方案很难NP。我们通过显示与Max-3DM-B保持近似的减少来扩展该结果,并证明边缘匹配难题除非P = NP才允许多项式时间近似方案。然后,我们证明该问题是APX完全的,并研究了为该问题的其他几种优化变型找到近似解决方案的难度。

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