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Distributed Games: From Mechanisms to Protocols

机译:分布式游戏:从机制到协议

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The theory of mechanism design in economics/game theory deals with a center who wishes to maximize an objective function which depends on a vector of information variables. The value of each variable is known only to a selfish agent, which is not controlled by the center. In order to obtain its objective the center constructs a game, in which every agent participates and reveals its information, because these actions maximize its utility. However, several crucial new issues arise when one tries to transform existing economic mechanisms into protocols to be used in computational environments. In this paper we deal with two such issues: 1. The communication structure, and 2. the representation (syntax) of the agents' information. The existing literature on mechanism design implicitly assumes that these two features are not relevant. In particular, it assumes a communication structure in which every agent is directly connected to the center. We present new protocols that can be implemented in a large variety of communication structures, and discuss the sensitivity of these protocols to the way in which information is presented.
机译:经济学/博弈论中的机制设计理论涉及一个希望最大化目标函数的中心,该目标函数取决于信息变量的向量。每个变量的值仅由自私代理知道,不受中心控制。为了实现其目标,中心构建了一个游戏,每个代理都参与其中并显示其信息,因为这些行为最大化了其效用。但是,当人们试图将现有的经济机制转换为要在计算环境中使用的协议时,就会出现几个关键的新问题。在本文中,我们处理两个这样的问题:1.通信结构,以及2.代理信息的表示(语法)。有关机制设计的现有文献隐含地假设这两个特征不相关。特别地,它假定每个代理都直接连接到中心的通信结构。我们提出了可以在多种通信结构中实现的新协议,并讨论了这些协议对信息呈现方式的敏感性。

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