首页> 外文会议>Scandinavian Conference on Image Analysis(SCIA 2007); 20070610-14; Aalborg(DK) >Watertight Multi-view Reconstruction Based on Volumetric Graph-Cuts
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Watertight Multi-view Reconstruction Based on Volumetric Graph-Cuts

机译:基于体积图切割的水密多视图重建

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This paper proposes a fast 3D reconstruction approach for efficiently generating watertight 3D models from multiple short baseline views. Our method is based on the combination of a GPU-based plane-sweep approach, to compute individual dense depth maps and a subsequent robust volumetric depth map integration technique. Basically, the dense depth map values are transformed to a volumetric grid, which are further embedded in a graph structure. The edge weights of the graph are derived from the dense depth map values and if available, from sparse 3D information. The final optimized surface is obtained as a min-cut/max-flow solution of the weighted graph. We demonstrate the robustness and accuracy of our proposed approach on several real world data sets.
机译:本文提出了一种快速3D重建方法,可从多个短基线视图有效地生成水密3D模型。我们的方法基于基于GPU的平面扫描方法的组合,以计算单个密集深度图和随后的稳健体积深度图集成技术。基本上,将密集的深度图值转换为体积网格,然后将其进一步嵌入图形结构中。图的边缘权重是从密集深度图值中得出的,如果有的话,也是从稀疏3D信息中得出的。最终优化表面是加权图的最小切割/最大流量解决方案。我们在几个现实世界的数据集上证明了我们提出的方法的鲁棒性和准确性。

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