首页> 外文会议>Proceedings of the Twenty-Ninth SIGCSE technical symposium on Computer science education >An interactive learning environment for breadth-first computing science curriculum
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An interactive learning environment for breadth-first computing science curriculum

机译:广度优先的计算机科学课程的交互式学习环境

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Developing a learning suppliment to support the breadth-first computer science curriculum and taking advantage of emerging technologies to provide interactive, demand-driven simulations which enhance comprehension of abstract concepts in computer science resulted in the PACER (Personally Active Computing Exploration Resource) project. Development of this educational tool includes three fundamental objectives: simulation and experimentation, connection to supplementary information, and delivery to a wide audience across multiple computer platforms. All three objectives are required to support the educational demands of students who struggle with difficult theoretical material, seek access to information round-the-clock from home and work and use a variety of computer platforms. The PACER system meets learners' needs of repetition and visual simulation of complex ideas. It also offers the ability to pursue education from remote locations making accessible resources never before available. The interactive design of PACER encourages self-directed learning. It also challenges and supports commuting adults, students with disabilities, and traditional students to pursue fields of quantitative reasoning. Unlike traditional WWW-based learning environments, the PACER pages support interactive learning sessions as well as simulations with animation capabilities. The hierarchical organization of Web pages allows the PACER system to have learning modules that are inter-linked which in turn supports "demand-driven" learning. This feature allows PACER to be an active learning tool.
机译:开发学习辅助产品以支持广度优先的计算机科学课程,并利用新兴技术来提供交互的,需求驱动的仿真,以增强计算机科学中抽象概念的理解,从而产生了PACER(个人主动计算探索资源)项目。此教育工具的开发包括三个基本目标:模拟和实验,与补充信息的连接以及跨多个计算机平台的广泛受众传递。这三个目标都是必需的,以支持那些学习困难的理论材料,寻求在家中和工作中全天候获取信息并使用各种计算机平台的学生的教育需求。 PACER系统可满足学习者对复杂思想的重复和视觉模拟的需求。它还提供了从偏远地区进行教育的能力,从而提供了前所未有的可访问资源。 PACER的交互式设计鼓励自我导向的学习。它还挑战并支持通勤的成年人,残疾学生和传统学生从事定量推理领域。与传统的基于WWW的学习环境不同,PACER页面支持交互式学习课程以及具有动画功能的模拟。网页的分层组织使PACER系统具有相互链接的学习模块,从而支持“需求驱动”学习。此功能使PACER成为主动学习工具。

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