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A new paradigm for fast interactive design of crops

机译:作物快速交互设计的新范例

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摘要

A modeling system for easy designing three-dimensional (3D) models of crops by using componentbased describing structure and step by step designing guidance is presented. The system uses Bsplines curves to describe the skeleton of crop organs, and the geometry of an organ is then generated from its skeleton. Basing on these organs models, an interactive modeler has been developed to help users to create, edit the crop structure quickly. The design process includes parameterized generating of topological structure of crop, adjusting the main vine and details editing. Realistic appearance of the generated 3D models is improved by using texture mapping and including hairs that cover many plant organs. We demonstrate that our method handles the complexity of crops structure by creating different 3D crops.
机译:提出了一种使用基于组件的描述结构和逐步设计指南轻松设计农作物的三维(3D)模型的建模系统。系统使用Bsplines曲线描述作物器官的骨架,然后从器官的骨架生成器官的几何形状。基于这些器官模型,开发了一个交互式建模器,以帮助用户快速创建和编辑作物结构。设计过程包括参数化生成作物的拓扑结构,调整主蔓和细节编辑。通过使用纹理贴图并包括覆盖许多植物器官的头发,可以改善生成的3D模型的真实外观。我们证明了我们的方法通过创建不同的3D作物来处理作物结构的复杂性。

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