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机译:手头的工作

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This research explores gestures used in the context of activities in the workplace and in everyday life in order to understand requirements and devise concepts for the design of gestural information appliances. A collaborative method of video interaction analysis devised to suit design explorations, the Video Card Game, was used to capture and analyse how gesture is used in the context of six different domains: the dentist's office; PDA and mobile phone use; the experimental biologist's laboratory; a city ferry service; a video cassette player repair shop; and a factory flowmeter assembly station. Findings are presented in the form of gestural themes, derived from the tradition of qualitative analysis but bearing some similarity to Alexandrian patterns. Implications for the design of gestural devices are discussed.
机译:这项研究探索了在工作场所和日常生活活动中使用的手势,以便了解手势信息设备设计的要求和概念。为设计探索而设计的一种视频交互分析协作方法,即视频卡游戏,用于捕获和分析在六个不同领域中如何使用手势:牙医办公室; PDA和手机使用;实验生物学家的实验室;城市渡轮服务;盒式磁带播放机维修店;和工厂流量计装配站。结果以手势主题的形式呈现,该主题源自定性分析的传统,但与亚历山大模式有些相似。讨论了手势设备设计的含义。

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