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The Dark Side of MMOGs: Why People Quit Playing

机译:MMOG的黑暗面:人们为什么退出游戏

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The attraction of MMOGs is obvious as a broader range of people are drawn to the interactive medium for a variety of reasons. This is in particular evident to me to see my 30 something daughter and my teen age grandson both involved in "World of Warcraft." I, the father and grandfather, participated actively in another MMOG, "Tribal Wars", for over a year. However there is a negative or dark side to MMOG involvement, and multiple reasons that players eventually leave individual games or the genre in general. The purpose of this paper is to examine some of these issues that the author has seen both firsthand and also in discussions with others who have been or are currently involved in the genre.
机译:MMOG的吸引力显而易见,因为出于各种原因,越来越多的人被交互式媒体吸引。看到我30多岁的女儿和我的十几岁的孙子都参与《魔兽世界》,这一点对我来说尤其明显。我的父亲和祖父积极参加了另一个MMOG,“部落战争”,为期一年多。但是,MMOG的参与有消极的一面或阴暗的一面,还有玩家最终离开单个游戏或该类型的多种原因。本文的目的是研究作者已经亲眼目睹的一些问题,以及与其他已经或正在参与该类型的其他人的讨论中所看到的问题。

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