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Large-scale live media streaming over peer-to-peer networks through global internet

机译:通过全球互联网在对等网络上进行大规模实时媒体流传输

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We describe the design and implementation of unstructured peer-to-peer networks for large-scale live media streaming through global Internet in this paper. In so called GridMedia system, we adopt gossip-based protocol to organize end nodes into an application layer overlay. Each node in GridMedia independently selects its neighbors and utilizes a novel and efficient push-pull streaming mechanism to fetch data from neighbors with low latency and little redundancy. The traditional pull mode in the unstructured overlay has inherent robustness to high churn rate which is common in peer-to-peer environment while the push mode could efficiently diminish the accumulated latency observed at end users. A practical system based on this architecture has been developed, and we evaluate its performance on PlanetLab [10] in various rigorous conditions. All the results demonstrate that the proposed push-pull method in GridMedia achieves good performance even with high group change rate and very low upload bandwidth limitation. Furthermore, this system was provided for CCTV (the largest TV station in China) to live broadcast the Gala Evening of Spring Festival 2005 over global Internet at the bit rate of 300 Kbps. It is evidenced that more than 500,000 users were attracted all over the world with the peak concurrent online users of 15,239 during the night.
机译:本文描述了通过全球Internet进行大规模实时媒体流传输的非结构化对等网络的设计和实现。在所谓的GridMedia系统中,我们采用基于八卦的协议将端节点组织成应用程序层叠加层。 GridMedia中的每个节点都独立选择其邻居,并利用新颖高效的推挽式流机制从邻居中获取数据,且延迟低且冗余度低。非结构化覆盖中的传统拉动模式具有对高流失率的固有鲁棒性,这在点对点环境中很常见,而推模式可以有效地减少在最终用户处观察到的累积延迟。已经开发了基于该体系结构的实用系统,我们在各种严格条件下在PlanetLab [10]上评估其性能。所有结果表明,即使在高组更改率和非常低的上传带宽限制的情况下,在GridMedia中提出的推挽方法也可以获得良好的性能。此外,该系统还提供给CCTV(中国最大的电视台)以300 Kbps的比特率在全球Internet上实时广播2005年春节联欢晚会。有证据表明,全球共有超过500,000名用户被吸引,夜间的在线并发高峰为15,239。

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