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Real-time collaborative network monitoring and control using 3D game engines for representation and interaction

机译:使用3D游戏引擎进行实时协作网络监视和控制,以进行表示和交互

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摘要

Identifying and reacting to malicious or anomalous IP traffic is a significant challenge for network operators. Automated real-time responses have been simplistic and require followup actions by technically specialised employees. We describe a system where off-the-shelf 3D game-engine technology enables collaborative network control through familiar "interaction" metaphors by translating network events into visually-orthogonal "activities". Anomalous behaviour is targeted by the managers-as-players using in-game techniques, such as "shooting" or "healing", resulting in defensive actions (such as updates to a firewall's access control list) being instantiated behind the scenes.
机译:对于网络运营商来说,识别恶意恶意或异常IP流量并对其做出反应是一项重大挑战。自动化的实时响应非常简单,需要专业技术人员进行跟进。我们描述了一种系统,在该系统中,现成的3D游戏引擎技术通过将网络事件转换为视觉上正交的“活动”,通过熟悉的“交互”隐喻实现协作网络控制。异常行为是由玩法管理人员使用游戏中技术(例如“射击”或“修复”)来针对的,从而导致在后台实例化防御措施(例如对防火墙访问控制列表的更新)。

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