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The Winning Ways of Concurrent Games

机译:并发游戏的制胜法宝

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摘要

A bicategory of concurrent games, where nondeterministic strategies are formalized as certain maps of event structures, was introduced recently. This paper studies an extension of concurrent games by winning conditions, specifying players' objectives. The introduction of winning conditions raises the question of whether such games are determined, that is, if one of the players has a winning strategy. This paper gives a positive answer to this question when the games are well-founded and satisfy a structural property, race-freedom, which prevents one player from interfering with the moves available to the other. Uncovering the conditions under which concurrent games with winning conditions are determined opens up the possibility of further applications of concurrent games in areas such as logic and verification, where both winning conditions and determinacy are most needed. A concurrent-game semantics for predicate calculus is provided as an illustration.
机译:最近引入了并发游戏的两类,其中不确定性策略被正式化为某些事件结构图。本文通过获胜条件研究并发游戏的扩展,规定玩家的目标。引入获胜条件提出了一个问题,即是否确定了此类游戏,即,其中一个玩家是否具有获胜策略。当游戏具有良好的基础并满足结构性,种族自由性时,本文将为该问题给出肯定的答案,这可以防止一个玩家干扰其他玩家可以使用的举动。揭露确定具有获胜条件的并发游戏的条件,为在同时需要获胜条件和确定性的逻辑和验证等领域进一步应用并发游戏提供了可能性。提供谓词演算的并发游戏语义作为说明。

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