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A human-in-the loop approach for representing populations in virtual and constructive simulations

机译:在虚拟和建设性模拟中代表种群的人在圈中方法

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In military operations the presence of civilians has become the rule rather than the exception. The contemporary operations environment involves constant contact between military units and local populations. It is therefore necessary that the human terrain be properly represented in the synthetic environments used for military training and experimentation. This paper argues that there is room in this domain for simulations of civilians combining simplified (and thus computationally performant) behaviour models and versatile user interfaces. The idea is to allow a knowledgeable human to control the main population dynamics in real time, while leaving elementary individual behaviours to the computer. This concept is the result of a requirements collection activity with Canadian Army training experts of which the results are presented. This paper also proposes a prototype that addresses a core group of these requirements. The design of the user interface is presented as well as the models used to represent pedestrians, animals, vehicles and their behaviours.
机译:在军事行动中,平民的存在已成为规则,而不是例外。当代的作战环境涉及军事单位和当地居民之间的不断接触。因此,有必要在用于军事训练和实验的综合环境中适当地代表人的地形。本文认为,在此领域中,结合简化的(因此具有计算性能的)行为模型和通用的用户界面,可以模拟平民。这个想法是让知识渊博的人实时控制主要人口动态,同时将基本的个人行为留给计算机。此概念是与加拿大陆军训练专家进行的需求收集活动的结果,并提出了结果。本文还提出了一个原型,可以解决这些要求的核心问题。呈现了用户界面的设计以及用于代表行人,动物,车辆及其行为的模型。

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