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Analyzing user behavior via gameplay metrics

机译:通过游戏玩法指标分析用户行为

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摘要

User-oriented research in the game industry is undergoing a change from relying on informal user-testing methods adapted directly from productivity software development to integrating modern approaches to usability- and user experience testing. Gameplay metrics analysis form one of these novel techniques, being based on instrumentation methods in HCI. Gameplay metrics are instrumentation data about the user behavior and user-game interaction, and can be collected during testing, production and the live period of the lifetime of a digital game. The use of instrumentation data is relatively new to commercial game development, offering a powerful supplement to existing user-oriented testing methods. This presentation will introduce a metrics solution and a series of case studies of games from major Danish game developer IO Interactive of EIDOS.
机译:游戏行业的以用户为导向的研究正在发生变化,从直接从生产力软件开发中适应的非正式用户测试方法转变为将现代方法集成到可用性和用户体验测试中。基于HCI中的检测方法,游戏玩法指标分析构成了这些新颖技术之一。游戏玩法指标是有关用户行为和用户-游戏交互的工具数据,可以在测试,生产和数字游戏生命周期中收集。仪表数据的使用对于商业游戏开发而言相对较新,为现有的面向用户的测试方法提供了有力的补充。本演讲将介绍度量标准解决方案以及来自EIDOS的丹麦主要游戏开发商IO Interactive的一系列游戏案例研究。

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