首页> 外文会议>Proceedings of the 2005 conference on Designing for User eXperience >Children's and parents' perception of full-body interaction and violence in a martial arts game
【24h】

Children's and parents' perception of full-body interaction and violence in a martial arts game

机译:儿童和父母对武术游戏中全身互动和暴力的感知

获取原文
获取原文并翻译 | 示例

摘要

This paper presents a study of children playing a full-body-interactive mixed-reality martial arts game. The user interface of the game is multi-modal and unencumbered -- any number of simultaneous players can fight collaboratively against the virtual enemies using body movements and voice.The contribution of the paper is two-fold. Firstly, based on our observations, interviews, and an earlier study of the game with martial artists, we discuss the challenges of designing full-body exertion interfaces for children. Secondly, there are no previous studies of the combined effects of full-body interaction and violence, although interaction design for children and the effects of media violence are active fields of research. In this paper we propose that when assessing the level of violence in interactive media such as games, both user input and system output should be considered. The realism of user's actions and the audiovisual output both contribute to the overall realism of the user experience.
机译:本文对儿童进行全身互动式混合现实武术游戏进行了研究。游戏的用户界面是多模式且不受限制的-任意数量的同时玩家可以通过身体动作和声音与虚拟敌人进行协同战斗。论文的贡献是双重的。首先,根据我们的观察,访谈和与武术家对游戏的较早研究,我们讨论了为儿童设计全身运动界面的挑战。其次,尽管针对儿童的互动设计和媒体暴力的影响是活跃的研究领域,但以前没有关于全身互动和暴力的综合影响的研究。在本文中,我们建议在评估诸如游戏等交互式媒体中的暴力程度时,应同时考虑用户输入和系统输出。用户动作的真实感和视听输出均有助于用户体验的整体真实感。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号