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Augmented Reality Gesture-based Architecture in Games for the Elderly

机译:老年人游戏中基于增强现实和手势的架构

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摘要

Serious games for health and, more specifically, for elderly people have developed rapidly in recent years. The recent popularization of novel interaction methods of consoles, such as the Nintendo Wii and Microsoft Kinect, has provided an opportunity for the elderly to engage in computer and video games. These interaction methods, however, still present various challenges for elderly users. To address these challenges, we propose an architecture consisted of Augmented Reality (as an output mechanism) combined with gestured-based devices (as an input method). The intention of this work is to provide a theoretical justification for using these technologies and to integrate them into an architecture, acting as a basis for potentially creating suitable interaction techniques for the elderly players.
机译:近年来,针对健康,尤其是针对老年人的严肃游戏发展迅速。最近,诸如Nintendo Wii和Microsoft Kinect之类的控制台的新颖交互方法的普及为老年人提供了从事计算机和视频游戏的机会。但是,这些交互方法仍然对老年用户提出了各种挑战。为了解决这些挑战,我们提出了一种由增强现实(作为一种输出机制)与基于手势的设备(作为一种输入方法)相结合的架构。这项工作的目的是为使用这些技术提供理论依据,并将其集成到体系结构中,为潜在地为老年玩家创建合适的交互技术奠定基础。

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