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Remote-spanners: What to know beyond neighbors

机译:远程扳手:邻居不知道的事

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摘要

Motivated by the fact that neighbors are generally known in practical routing algorithms, we introduce the notion of remote-spanner. Given an unweighted graph G, a sub-graph H with vertex set V (H) = V (G) is an (alpha, beta)-remote-spanner if for each pair of points u and v the distance between u and v in Hu, the graph H augmented by all the edges between u and its neighbors in G, is at most alpha times the distance between u and v in G plus beta. We extend this definition to k-connected graphs by considering the minimum length sum over k disjoint paths as a distance. We then say that an (alpha, beta)-remote-spanner is k-connecting. In this paper, we give distributed algorithms for computing (1 + epsiv, 1 - 2epsiv)-remote-spanners for any epsiv > 0, k-connecting (1, 0)-remote-spanners for any k ges 1 (yielding (1, 0)-remote-spanners for k = 1) and 2-connecting (2, -1)-remote-spanners. All these algorithms run in constant time for any unweighted input graph. The number of edges obtained for k-connecting (1, 0)-remote-spanner is within a logarithmic factor from optimal (compared to the best k-connecting (1, 0)-remote-spanner of the input graph). Interestingly, sparse (1, 0)-remote-spanners (i.e. preserving exact distances) with O(n4/3) edges exist in random unit disk graphs. The number of edges obtained for (1 + epsiv, 1-2epsiv)-remote-spanners and 2-connecting (2, -1)-remote-spanners is linear if the input graph is the unit ball graph of a doubling metric (even if distances between nodes are unknown). Our methodology consists in characterizing remote-spanners as sub-graphs containing the union of small depth tree sub-graphs dominating nearby nodes. This leads to simple local distributed algorithms.
机译:出于在实际路由算法中通常都知道邻居的事实的启发,我们引入了远程跨接的概念。给定一个未加权的图形G,如果对于每对点u和v,u和v之间的距离为v,则顶点集为V(H)= V(G)的子图H是(alpha,beta)远程生成器。 H u (由H及其在G中的邻居之间的所有边缘扩展的图H)最多是G与beta中u与v之间的距离的alpha倍。通过将k条不相交路径上的最小长度总和视为距离,可以将此定义扩展到k个连通图。然后,我们说一个(α,β)远程扳手是k连接的。在本文中,我们给出了分布式算法来计算(1 + epsiv,1-2epsiv)-对于任何epsiv> 0的远程生成器,k-连接(1、0)-对于任何kges 1(收益(1 ,0)-k = 1)的远程扳手和2个连接(2,-1)的远程扳手。所有这些算法对于任何未加权的输入图均以恒定时间运行。为k连接(1,0)-远程跨度获得的边数在最佳对数因子之内(与输入图的最佳k-连接(1,0)-远程跨度相比较)。有趣的是,随机单位圆图中存在(O,n 4/3 )边的稀疏(1,0)-远程生成器(即保留精确距离)。如果输入图是加倍度量标准的单位球图(偶数),则对于(1 + epsiv,1-2epsiv)-远程扳手和2-连接(2,-1)-远程扳手获得的边数是线性的如果节点之间的距离未知)。我们的方法包括将远程生成器特征化为子图,其中包含主导附近节点的小深度树子图的并集。这导致简单的本地分布式算法。

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