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Evaluation of Historical Museum Interior Lighting System Using Fully Immersive Virtual Luminous Environment

机译:完全沉浸式虚拟发光环境对历史博物馆室内照明系统的评估

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Saint Rocco Museum, a historical building in Venice, Italy is used as a case study to explore the performance of its' lighting system and visible light impact on viewing the large size art works. The transition from three-dimensional architectural rendering to the three-dimensional virtual luminance mapping and visualization within a virtual environment is described as an integrated optical method for its application toward preservation of the cultural heritage of the space. Lighting simulation programs represent color as RGB triplets in a device-dependent color space such as ITU-R BT709. Prerequisite for this is a 3D-model which can be created within this computer aided virtual environment. The onsite measured surface luminance, chromaticity and spectral data were used as input to an established real-time indirect illumination and a physically based algorithms to produce the best approximation for RGB to be used as an input to generate the image of the objects. Conversion of RGB to and from spectra has been a major undertaking in order to match the infinite number of spectra to create the same colors that were defined by RGB in the program. The ability to simulate light intensity, candle power and spectral power distributions provide opportunity to examine the impact of color inter-reflections on historical paintings. VR offers an effective technique to quantify the visible light impact on human visual performance under precisely controlled representation of light spectrum that could be experienced in 3D format in a virtual environment as well as historical visual archives. The system can easily be expanded to include other measurements and stimuli.
机译:圣罗科博物馆是意大利威尼斯的一座历史建筑,被用作案例研究,以探索其照明系统的性能以及可见光对观看大型艺术品的影响。从三维建筑渲染到虚拟环境中的三维虚拟亮度映射和可视化的过渡被描述为一种集成光学方法,适用于保护空间文化遗产。照明仿真程序将颜色表示为与设备相关的颜色空间(例如ITU-R BT709)中的RGB三胞胎。前提条件是可以在此计算机辅助虚拟环境中创建3D模型。现场测量的表面亮度,色度和光谱数据用作已建立的实时间接照明的输入,以及基于物理的算法来生成RGB的最佳近似值,以用作输入以生成物体图像。为了匹配无限数量的光谱以创建程序中RGB定义的相同颜色,RGB与光谱之间的转换一直是一项主要工作。模拟光强度,烛光功率和光谱功率分布的能力提供了检查颜色相互反射对历史绘画的影响的机会。 VR提供了一种有效的技术,可以在精确控制的光谱表示下量化可见光对人类视觉性能的影响,在虚拟环境以及历史视觉档案中可以以3D格式体验到这种光谱。该系统可以轻松扩展为包括其他测量和刺激。

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