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Evaluation of Historical Museum Interior Lighting System Using Fully Immersive Virtual Luminous Environment

机译:历史博物馆室内照明系统评价完全沉浸式虚拟发光环境

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Saint Rocco Museum, a historical building in Venice, Italy is used as a case study to explore the performance of its' lighting system and visible light impact on viewing the large size art works. The transition from three-dimensional architectural rendering to the three-dimensional virtual luminance mapping and visualization within a virtual environment is described as an integrated optical method for its application toward preservation of the cultural heritage of the space. Lighting simulation programs represent color as RGB triplets in a device-dependent color space such as ITU-R BT709. Prerequisite for this is a 3D-model which can be created within this computer aided virtual environment. The onsite measured surface luminance, chromaticity and spectral data were used as input to an established real-time indirect illumination and a physically based algorithms to produce the best approximation for RGB to be used as an input to generate the image of the objects. Conversion of RGB to and from spectra has been a major undertaking in order to match the infinite number of spectra to create the same colors that were defined by RGB in the program. The ability to simulate light intensity, candle power and spectral power distributions provide opportunity to examine the impact of color inter-reflections on historical paintings. VR offers an effective technique to quantify the visible light impact on human visual performance under precisely controlled representation of light spectrum that could be experienced in 3D format in a virtual environment as well as historical visual archives. The system can easily be expanded to include other measurements and stimuli.
机译:圣罗科博物馆,历史建筑在威尼斯,意大利作为一个案例研究,探索其照明系统和上观看大尺寸作品可见光冲击的性能。从三维建筑渲染到虚拟环境中的三维虚拟亮度映射和可视化的过渡被描述为它的朝向空间的文化遗产的保存应用的集成光学方法。照明模拟程序表示在依赖于设备的色彩空间,如ITU-R BT709色RGB三元组。先决条件,这是其可以在该计算机辅助虚拟环境中创建的3D模型。现场测量的表面亮度,色度和光谱数据被用作输入到建立的实时间接照明和基于物理的算法产生最佳的逼近RGB将被用作输入以生成所述对象的图像。 RGB转换和从光谱一直以匹配光谱的无限数量的创建由RGB在程序中定义的相同颜色的大创举。模拟光强度,蜡烛功率和光谱功率分布的能力提供机会检查的颜色间的反射上历史画的影响。 VR提供量化在光谱的精确控制的表述,其可在3D格式在虚拟环境以及历史档案的视觉经历对人的视觉表现可见光影响的有效方法。该系统可以很容易地扩展到其他测量和刺激。

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